Quote Originally Posted by Valence View Post
I've had a game where my team and one of the other teams was literally 90% of BH5 players (which I grant you Borderlands Ruins probably helped a fair deal with the pve BH boosting mechanics), and the third team somehow barely had like 20-30% of their team with BH 4 or 5.
Because every single match has two teams trying to win. All of the people that refuse to fight anyone are conveniently funneled onto your team. This is how three-team PvP operates, and the matchmaking in this game does not reward individual performances.

Quote Originally Posted by Deccado View Post
Legitimate question for those who are so set against this; how is it actually impacting your matches?

As a middling solo queue player, I am finding my matches are actually really close for the most part, which is making them a lot more fun. It is making me wonder, though, whether the changes are lessening the gap between the higher skill players and the rest of us, and whether that was the idea.
They're all always close. There was once a time when you could have blowout victories in this mode, which were especially good because they were quicker. Now, victories are scarce and are always nail-biters, if not flukes.

Solo queue, meanwhile, is a waste of time for the win achievements. Premade leaders effortlessly get 200 wins a month. Pity they're all private friend groups so you won't be joining any.