If I pull myself away from it: Original Battle High, when you lost all of it on death before the diet version on 7.4, is a carry system. Generally speaking, the people who die the least will be better at the game on average. If we build BH5 super early, it allows us to excacerbate and leverage our skill/knowledge advantage to have a greater influence. Think that's why a lot of us could have >40% WR solo queue in a 72-person-mode; that's over 20% influence over 71 other people simplifying to a 33%~ intended first place winrate.

If I just pulled myself out of this historical context, this is kind of more like an RPG levelling system now, yeah? If I understand it right, the baseline (0 BH) is lower value on takedown, but you get more BH from defeating people with higher BH. More people will get to "max level" eventually. That said, the best players will still get high BH sooner, and better players will leverage BH better. This also kind of gives good players more of a reason to do suicide plays; some jobs like VPR who are already obnoxious probably need changes.

I think this system overall favours weaker players, but if it psychologically makes them feel happier, then sure. As Tiffy Tryhard I want an ultra hardcore system where you lost all of your BH when you die. I want world PvP where I can kill people if I don't like their glam and loot their body. I want SB FL where if I am better than the average player, I am completely untouchable in every dimension. But when I think about the overall health of this game and not us PvP hardcores, it's better. You can't dumb it down forever without alienating those of us who remain, but so far it's fine.