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  1. #1
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    172
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    - More BH gains when killing higher BH, that's a good change. But combined with the above, everybody and their moms are gonna end BH5 mid game... What a joke.
    Agreed.

    Only saving grace I could see is scaling XP/tome gain based on BH by the end of the game. Surely now is the time to do it - if you ain't got BH5 by the end of the game - what are you even doing...
    But then again it's not like rouletters care...
    (3)
    I play FF14 for PVP

  2. #2
    Player
    Philistinestar's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Palchinett Fyllistine
    World
    Omega
    Main Class
    Dark Knight Lv 100
    Going back in and providing two cents.

    CC:
    The usual alright glam and new series. Hellhound armor is (nearly) back, yay! Even if it still needs a fair bit of Commendation Crystals. Aw. Rotation reduction is finally non-odd hours!

    - Neutral on new map, but I'm worried that matches on the new map will become curb-stomps where the losing team cannot go past middle because the winners can keep disrupting the warp crystal. Such is CC, I guess.

    Rival Wings:

    -Same old. Astragalos is still dead in the water and no roulette is a usual.

    Frontlines (Trying to be as neutral as possible):
    ???

    - Battle High (or rating) does not decrease anymore (that's bad), more rating gain by KOing Battle High enemies (that's nice), absolutely baffling roulette arena daily change.

    - Why is Secure and Shatter only getting one cycle each per rotation while Onsal, Triumph and Seize get to repeat twice? Secure and Shatter are paced quite differently from each other, while Triumph with its extra bells and whistles is (sadly) still Onsal at its basest form. Not sure why those aren't alternated too.

    - It's already frustrating to see your losing team(s) get steamrolled by the winning team(s), especially when it's due to node spawn nonsense or getting pinched no matter the score at the moment, but it's now a very real possibility being unable to come back at all because the losing team just can't catch up even if some team members try their absolute hardest when the winning team can get so much BH so quickly even dogpiling wouldn't work.

    Hopefully they give VERY good reasons why the map rotation and BH changes are this way because if they can't it's going to be half a month up to 2.5 months of utter pain depending on malmstone target. I'm going back to forum hibernation.
    (0)
    Last edited by Philistinestar; 04-25-2026 at 01:49 AM. Reason: extra bits
    Because the only thing worse than no service is a horrible service.