- No more battle high loss is ludicrous. This is going to remove all skill expression, no more work involved to keep it, no more risk, and more importantly, not possible to cull down high BH players from the team that's snowballing to victory. If they wanted to prevent people to make comebacks, they wouldn't proceed any better. I don't understand who came up with this change and why, except probably to turn BH away from skill reward and toward something people just accrue as the game goes as long as they're participating...

- More BH gains when killing higher BH, that's a good change. But combined with the above, everybody and their moms are gonna end BH5 mid game... What a joke.

Quote Originally Posted by Reinhardt_Azureheim View Post
Haven't played FL in forever, but if I had to take a guess in the dark, essentially parity with how Soaring Stacks in Rival Wings don't get reduced on death (assuming that's still how they work?).

CC arena rotation being every 60min is nice though. Personally would still prefer randomized on each entry (roulette style random) but this is a decent alternative.
In theory I'd like randomized, but then I remember that some jobs I play are absolutely terrible on a couple of maps, so i'd rather be able to dodge them.