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  1. #91
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    498
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SalamanderIX View Post
    The no loss of battle high doesn't seem as big of a deal as the insane battle high swings that occur now.
    A team could be losing a match all game, then they get involved in a pinch or some situation on the leading team, and they'll suddenly go to half their team having BH5.
    What I have been seeing more, is that if a team gets out to a strong lead with BH5, they are almost insurmountable. You can't pull their BH back and, while you can build yours, its just so hard to actually gain any ground.
    Sure, this also happened before, usually if your team was passive. But even now, if your team isn't, its just really difficult to make any comeback. Before, you could pinch, drain their points, drain their bh and make their next attacks less effective.
    Now, its just endless BH5. And my god, I cannot wait for the flavor of the month Viper to fall off.

    That tied with an overabundance of 2nd and 3rd fighting each other. I've seen matches where 2nd and 3rd refuses to engage with 1st and will constantly attack and pinch each other. Or even if you are trying to fight 1st place, the other team will take the opportunity to pinch you. So even if you do try and make some ground on 1st, you get cut off by 2nd/3rd place. Its so ridiculous right now and just leads to spite matches where you go "ok fine, if you dont care, neither do I" and just focus them back.

    At least the kill and damage padders are having fun...
    (3)

  2. #92
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    222
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    If they want to keep some form of battle high, I'd make it more like a rage mode.
    You could build it for fighting, and build it even faster for assisting or killing, until eventually you get to go super-saiyan mode, doing like 1.5x damage, it would only last a minute or two. But if you disengaged from battle, it would fall off in half that time. If you were building it and stopped, those gains would quickly decay as well.

    This way you could get rewarded, even if you're just trying to stay in the fight- that push would build some momentum. It would reward offense and punish disengagement.
    Most importantly! It shouldn't increase healing!
    (0)

  3. #93
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    785
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Divinemights View Post
    For far too long, PvE roulette players have treated PvP modes as an obligation, something they’re entitled to participate in without respecting the experience of actual PvP players.
    For just as long, they’ve complained about losing, often defaulting to blaming “premades,” when in reality they’re facing coordinated players who understand positioning, timing, and map awareness.
    This is the turning point.
    If you don’t engage with PvP and refuse to learn, you won’t improve and the gap will only widen.
    PvP naturally filters for adaptation and skill; that’s simply how the mode works.
    What we’re seeing now isn’t unfairness, t’s PvP running as intended.
    And in that environment, only those willing to learn and coordinate will consistently succeed.
    Lolwut? This change absolutely benefits premades more than ever, making them even more cancerous because there's no longer anything to even remotely stop them once they get rolling (which can happen as early as the first 2 minutes and then its GG for the remaining 6-8 minutes).

    If anything I can see this encouraging even more lethargy because once you're in 3rd place, there's not much you can do to dig yourself out when you can't knock any other team down a peg or build back up in any meaningful way before its too late, and 3rd place just ends up a free farm if they make the mistake of engaging once the outcome is determined. At best, they're better off IGNORING all future fights and just hugging nodes for the rest of the match, hoping 2nd place dies enough against 1st to let 3rd sneak into 2nd. But instead we just end up with more matches of 3rd fighting 2nd because they have zero chance of affecting 1st, or 2nd bullying 3rd because they can't stop 1st either.

    They may as well make the mode 1v1 at this point, because one team is completely vestigial with how battle high works now and is literally only there for the XP.
    (0)

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