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  1. #11
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    901
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    The increased BH when targetting higher BH is good, that makes you a target, and thus you can play around it. Though not sure about not losing rating when being KOed...
    (1)

  2. #12
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,179
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    If I pull myself away from it: Original Battle High, when you lost all of it on death before the diet version on 7.4, is a carry system. Generally speaking, the people who die the least will be better at the game on average. If we build BH5 super early, it allows us to excacerbate and leverage our skill/knowledge advantage to have a greater influence. Think that's why a lot of us could have >40% WR solo queue in a 72-person-mode; that's over 20% influence over 71 other people simplifying to a 33%~ intended first place winrate.

    If I just pulled myself out of this historical context, this is kind of more like an RPG levelling system now, yeah? If I understand it right, the baseline (0 BH) is lower value on takedown, but you get more BH from defeating people with higher BH. More people will get to "max level" eventually. That said, the best players will still get high BH sooner, and better players will leverage BH better. This also kind of gives good players more of a reason to do suicide plays; some jobs like VPR who are already obnoxious probably need changes.

    I think this system overall favours weaker players, but if it psychologically makes them feel happier, then sure. As Tiffy Tryhard I want an ultra hardcore system where you lost all of your BH when you die. I want world PvP where I can kill people if I don't like their glam and loot their body. I want SB FL where if I am better than the average player, I am completely untouchable in every dimension. But when I think about the overall health of this game and not us PvP hardcores, it's better. You can't dumb it down forever without alienating those of us who remain, but so far it's fine.
    (1)

  3. #13
    Player
    Philistinestar's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Palchinett Fyllistine
    World
    Omega
    Main Class
    Dark Knight Lv 100
    Going back in and providing two cents.

    CC:
    The usual alright glam and new series. Hellhound armor is (nearly) back, yay! Even if it still needs a fair bit of Commendation Crystals. Aw. Rotation reduction is finally non-odd hours!

    - Neutral on new map, but I'm worried that matches on the new map will become curb-stomps where the losing team cannot go past middle because the winners can keep disrupting the warp crystal. Such is CC, I guess.

    Rival Wings:

    -Same old. Astragalos is still dead in the water and no roulette is a usual.

    Frontlines (Trying to be as neutral as possible):
    ???

    - Battle High (or rating) does not decrease anymore (that's bad), more rating gain by KOing Battle High enemies (that's nice), absolutely baffling roulette arena daily change.

    - Why is Secure and Shatter only getting one cycle each per rotation while Onsal, Triumph and Seize get to repeat twice? Secure and Shatter are paced quite differently from each other, while Triumph with its extra bells and whistles is (sadly) still Onsal at its basest form. Not sure why those aren't alternated too.

    - It's already frustrating to see your losing team(s) get steamrolled by the winning team(s), especially when it's due to node spawn nonsense or getting pinched no matter the score at the moment, but it's now a very real possibility being unable to come back at all because the losing team just can't catch up even if some team members try their absolute hardest when the winning team can get so much BH so quickly even dogpiling wouldn't work.

    Hopefully they give VERY good reasons why the map rotation and BH changes are this way because if they can't it's going to be half a month up to 2.5 months of utter pain depending on malmstone target. I'm going back to forum hibernation.
    (0)
    Last edited by Philistinestar; 04-25-2026 at 01:49 AM. Reason: extra bits
    Because the only thing worse than no service is a horrible service.

  4. #14
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    558
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TofuLove View Post
    Preliminary notes:
    https://na.finalfantasyxiv.com/lodes...1e35bea26ceb7e

    CC
    new arena, new glam rewards, map now rotates every 60min

    Frontline

    Huge ones:
    • Rating will no longer decrease when a player is incapacitated.
    • Rating gained from knockouts and assists is now affected by the Battle High status of the opponent.
    • Worqor is removed from daily rotation (and minor worqor fixes)

    Rival Wings

    zzzzzzzzzzzzzz


    Do i read this correctly? Battle high now is not reduced with death?
    Oh dear...
    No, rating thing will still decrease, that what you said isn't true. You didn't read correctly. They said that only Battle rating will not decrease when a player is incapacitated. Points from your or enemy team will still decrease when somebody dies (as it should be).

    As for battle rating changes, yeah just shows that devs don't even test this game and punish good players for no reason.
    (0)

  5. #15
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    558
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Teno View Post
    The increased BH when targetting higher BH is good, that makes you a target, and thus you can play around it. Though not sure about not losing rating when being KOed...
    It's a mistranslation or wrong reading. Rating will still be lost when someone dies, battle rating not. Just check other posts / reddit and similar. They made it a bit vague to read but they meant on battle rating not rating as points. All other pages on other language state it clearly.
    (0)

  6. #16
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    661
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    So if I understand correctly, Battle High won't be lost upon death?

    I don't really know what to make of these changes, I wonder if they are planning on tuning the benefits granted from Battle High, or just leaving them as is ?
    I suppose it lets other alliances try to catch up, but it removes the ability to shut-down groups that have established a lot of BH.

    Can't really form a proper view until Tuesday I suppose, and hope for the best.
    (1)

  7. #17
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    160
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MayuAmakura View Post
    You didn't read correctly. They said that only Battle rating will not decrease when a player is incapacitated. Points from your or enemy team will still decrease when somebody dies (as it should be).
    I straight up copied what they said in the patch notes :[....
    They are calling battle high as "rating" for god knows what reason.

    I would assume if they talked about the score they would said "score". I don't think anyone is thinking what you are suggesting :/
    (0)
    Last edited by TofuLove; 04-25-2026 at 04:03 AM.

  8. #18
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    778
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Not losing Battle High on death is... something alright. Premades who rocket to BH5 in the first 30 seconds are still going to dominate for most/all of the match, while 2nd & 3rd place are too busy trying to farm each other while making suicide plays.

    In fact suicide plays/chasing kills across the map in general are going to be more common because people are going to be thinking "nothing to lose" while forgetting that deaths still eat away at the score. But then, if every team is constantly bleeding points from excess deaths now, I guess it makes objectives even more important for score or people less willing to flee just to preserve their BH? (Lord knows those with BH5 are the quickest to run in most engagements because "mah bonus > mah score".)
    (0)

  9. #19
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,728
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    In theory I'd like randomized, but then I remember that some jobs I play are absolutely terrible on a couple of maps, so i'd rather be able to dodge them.
    To each their own, I think brilliance of one's mastery of a job should also come from being able to play on unfavoured maps at a good level and make best of one's situation.
    (0)

  10. #20
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    901
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 79
    Quote Originally Posted by ChrysOCE View Post
    Can't wait to read why they made this change, regarding BH not reducing with death.
    why? because sometimes you have premades that spawn camp considering the instant respawn now in FL.
    (0)

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