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  1. #1
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    552
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Scintilla View Post
    For now I'm withholding judgement, given I've only played a couple of FLs since the update. But I do have a question about this part of your post: if casuals 'didn't push buttons and didn't burst together' with the old BH system and still won't do it with the new BH system, what kind of system do you suggest?
    Honestly? Probably just get rid of BH entirely.

    Find another way to recognize and reward performance. Expand the achievement system or and have something else that is visible, like the BH symbol, but its just a visual thing without any boost behind it. Based not just off Kills and assists but also damage dealt.

    i dunno, something that might encourage people to put more effort into their individual performance.
    (0)

  2. #2
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    262
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Probably just get rid of BH entirely.

    Find another way to recognize and reward performance. Expand the achievement system or and have something else that is visible, like the BH symbol, but its just a visual thing without any boost behind it. Based not just off Kills and assists but also damage dealt.

    i dunno, something that might encourage people to put more effort into their individual performance.
    Presumably, the BH system was there to incentivise PvP as opposed to simply node farming.To outright remove it would leave already passive players with even less reason to engage.
    Killing more gives a buff, which, in turn, gives you more leverage in the game. It gives a purpose, a reason to PvP, and not just blind focus objectives.

    Now to the suggestions:
    Just having a worthless symbol with no purpose or value beyond perhaps a tiny ego boost does nothing. It gives no reason or reward for actually PvPing in a PvP duty. If many casuals don't care now where gaining BH helps them, what care will they have if it does nothing for them at all? They would have even less reason to engage.

    As for expanding the achievements or rewards system, while it would be very nice to have more achievements and rewards for the long-neglected FL, actually applying that in the manner you suggest would be difficult.
    There are already achievements for number of kills and assists obtained. Clearly, it makes little/no difference in pushing players to actually PvP. Admittedly, the rewards are rather poor (minions and titles). Not only this, but achievements are a done and forget thing. What's to keep players putting in effort once they've got the achievement they wanted?

    It's not even simple to do extra rewards on a game-by-game basis depending on kills/assists/damage dealt. Would this be based upon individual performance or the alliances?
    For example:
    If it's individual requiring x amount of damage dealt in a game to get a reward/boosted reward, what's to stop someone just going SMN, throwing down a Bahamut and then AFKing the rest of the game? Would this mean more defensive classes where it might take a bit more effort to farm damage dealt are penalised and no-longer worthwhile playing?
    If it's a team-based ranking requiring x amount of damage dealt for a boosted reward, surely this would just push more regulars into playing as part of a coordinated team (because why keep losing that chance of a better reward because you keep getting passive 'idc' casuals when you have a bunch of friends who you know you can rely on to put the effort in?) and split the community even further? Even if they removed the ability to queue premade to prevent that happening, it would still lead to issues: increased stakes and a reliance on the rest of your team to help you get it leading to more toxicity between those players who want/still need the bigger reward and those who don't care/already have it and don't want to put the effort in.
    (0)
    Last edited by Scintilla; 04-29-2026 at 04:27 PM.

  3. #3
    Player
    Milliumn's Avatar
    Join Date
    Jul 2022
    Posts
    3
    Character
    Spring Onion
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Removing the reducement of BH upon death is by far the worst change they have done in FL so far. FL is genuinely unplayble to me now.
    (6)
    Last edited by Milliumn; 04-29-2026 at 05:29 AM.

  4. #4
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    1,030
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Milliumn View Post
    Removing the reducement of BH upon death is by far the worst change they have done in FL so far. FL is genuinely unplayble to me now.
    Genuinely literally actually honestly unironically probably unplayable.
    (0)

  5. #5
    Player
    Enriel_Karledo's Avatar
    Join Date
    Dec 2025
    Posts
    5
    Character
    Aeletra Karledo
    World
    Moogle
    Main Class
    Ninja Lv 100
    Joining my voice to the chorus, the patch is catastrophic for frontline.
    it is utterly innane that death is now absolutely not penalized at a personnal level.
    This only reinforces bad and poor behaviors and doesn't promote any logical gameplay loop.

    On a basic defensive and cooldown level, killing a BH5 can be resumed as a free "return to base, come back with full cooldowns reset". The asymetry of ressources becomes exponentially insane considering cooldown on death has been shortened previous patch. You spend your CDs for the dead person to come back at *more power* because their kit is reset now ?
    This only gives more power to snowball for premade and well coordinated small groups, take any combination of four tanks, or assimilated (looking at you vipers) and there is no fail state for that team ?
    same goes for suicidal samurai. PVP is supposed to be centered around preventing death and optimizing your gameplay. This choice to remove reduction of BH on death is absurd, catchback mechanic why not, but no loss is plain not going to work and needs to be roll backed at fast effect to prevent the PVP meta to fall even lower than it is now.

    I won't even touch on the fact no innate DR changes were done, leaving tanks in a predominant position with even better setup now as they are ones who benefit the most (more heal, more damage exponentially multiplied by Damage reduction)
    The guard buff can be ok, smite needed a nerf, not a buff

    Its high time square enix leaves the gilded tower of numbers and come see real frontline battles, and not just their sanitized space of number sheets.
    "Smite and Bloodbath are less used..." I would really appreciate the actual, factual, numbers being used. Prove your mettle Square Balance Team, show us.
    (14)

  6. #6
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    172
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    What a patch. Played a few frontline games.

    I mostly main DRK. Went in - did a huge pull at 50BH, died...revived with 100 BH due to all of the assists, and cooldowns reset. Thanks SE, this is absolutely broken.

    Summoner padding went hard as well as expected.

    As expected - the casuals are getting farmed even harder than before.
    (1)
    I play FF14 for PVP

  7. #7
    Player
    Deccado's Avatar
    Join Date
    Jul 2019
    Posts
    22
    Character
    Claidheamh Mor
    World
    Cuchulainn
    Main Class
    Warrior Lv 66
    I am only 7 games in, so am going to need to play a lot more and over the different maps to form a final opinion, but so far I actually like the BH change, though personally I would prefer the system was just removed altogether.
    (0)

  8. #8
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    172
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Ok so, thinking about it. If they want to continue this BH system. The score you get from the kill should depend on the BH of the opponent.

    Lets say BH5 = 16 points to the overall team score if you kill them, and you lose as much from the overall score if you get killed. Reduce proportionally to BH4,BH3 and so on...

    At the moment it's wayyy too efficient to just farm BH0 players I think.
    (0)
    Last edited by TofuLove; 04-29-2026 at 07:08 AM.
    I play FF14 for PVP

  9. 04-29-2026 07:15 AM

  10. #10
    Player
    Milliumn's Avatar
    Join Date
    Jul 2022
    Posts
    3
    Character
    Spring Onion
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TofuLove View Post
    Ok so, thinking about it. If they want to continue this BH system. The score you get from the kill should depend on the BH of the opponent.

    Lets say BH5 = 16 points to the overall team score if you kill them, and you lose as much from the overall score if you get killed. Reduce proportionally to BH4,BH3 and so on...

    At the moment it's wayyy too efficient to just farm BH0 players I think.
    I don't know if FL matches are very different on each datacenter, but the two matches I played on Chaos have been the exact opposite. After 10 minutes over 95% of all players have reached BH5. It makes the whole idea of BH feel useless, when it was the entire strategy before this patch. This feels so punishing to those who enjoyed FL and genuinely tried.
    (2)

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