Quote Originally Posted by CidHeiral View Post
Floating a partition using a glitch and floating it using a Y-axis tool are equal in creativity. Neither required you to create anything, the only difference is one is incredibly tedious and wastes hours of your time. Adding free item movement for housing would only make people more creative since more people would be able to realize their creative vision without jumping through arbitrary hoops. Your point about friction makes sense when it comes to things like boss battles or job design, but it makes zero sense concerning floating furnishings.
Actually , would make you less creative since you're taking out some of the thought process. It's basically like giving you a calculator. There's no reason to learn how to do math in your head.When you can offload it to something that does it automatically..

If I were to ask you to make a plot without the housing z axis and one with the z axis. Your designs would be entirely different. The limitations through the system would force you to adapt and try to find an alternate route around.And in doing so , you create emergent designs. That difficulty is make you spend time on a design and think about it.

The friction does give it character as well.Because when I look at a plot , I can see what work went into it. But with the z axis that effort bar is removed. I\nLike seeing the levels of flavor and investment in willingness to learn the system to really make the most of it.

Like I said, I'm fine with them, adding it in the make it more accessible, but you do lose something in it.And to say that , you don't is untrue. It's like automating , a job that you're used to normally doing with your hands. It becomes a lost skill using the ability to think outside the box