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  1. #11
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,710
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Solowing View Post
    Its the friction that gives the game flavor.

    You room didn't use vertical space, but it never needed to It was rock solid even as a single floor, but if you wanted to get into housing advanced. It was a meta-game you had to learn. Indirectly creating depth to the system. When it takes far less time to lock in a design, they spend far less time in the housing space, for most of the players.

    You taking longer and spending more time in the Ward Housing, its doing its job exactly as the system designed to kill your time is supposed to.
    Quote Originally Posted by Solowing View Post
    You arnt wrong in asking for it. But you lose something in that, something that the game forces onto you if you want to master the system. Creativity.
    Floating a partition using a glitch and floating it using a Y-axis tool are equal in creativity. Neither required you to create anything, the only difference is one is incredibly tedious and wastes hours of your time. Adding free item movement for housing would only make people more creative since more people would be able to realize their creative vision without jumping through arbitrary hoops. Your point about friction makes sense when it comes to things like boss battles or job design, but it makes zero sense concerning floating furnishings.
    (1)

  2. #12
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Location
    [<<Sand Island>>]
    Posts
    745
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CidHeiral View Post
    Floating a partition using a glitch and floating it using a Y-axis tool are equal in creativity. Neither required you to create anything, the only difference is one is incredibly tedious and wastes hours of your time. Adding free item movement for housing would only make people more creative since more people would be able to realize their creative vision without jumping through arbitrary hoops. Your point about friction makes sense when it comes to things like boss battles or job design, but it makes zero sense concerning floating furnishings.
    Actually , would make you less creative since you're taking out some of the thought process. It's basically like giving you a calculator. There's no reason to learn how to do math in your head.When you can offload it to something that does it automatically..

    If I were to ask you to make a plot without the housing z axis and one with the z axis. Your designs would be entirely different. The limitations through the system would force you to adapt and try to find an alternate route around.And in doing so , you create emergent designs. That difficulty is make you spend time on a design and think about it.

    The friction does give it character as well.Because when I look at a plot , I can see what work went into it. But with the z axis that effort bar is removed. I\nLike seeing the levels of flavor and investment in willingness to learn the system to really make the most of it.

    Like I said, I'm fine with them, adding it in the make it more accessible, but you do lose something in it.And to say that , you don't is untrue. It's like automating , a job that you're used to normally doing with your hands. It becomes a lost skill using the ability to think outside the box
    (0)
    sandislandexpansev2.carrd.co <<Create. No limits.>>

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