Quote Originally Posted by Solowing View Post
Its the friction that gives the game flavor.

You room didn't use vertical space, but it never needed to It was rock solid even as a single floor, but if you wanted to get into housing advanced. It was a meta-game you had to learn. Indirectly creating depth to the system. When it takes far less time to lock in a design, they spend far less time in the housing space, for most of the players.

You taking longer and spending more time in the Ward Housing, its doing its job exactly as the system designed to kill your time is supposed to.
Quote Originally Posted by Solowing View Post
You arnt wrong in asking for it. But you lose something in that, something that the game forces onto you if you want to master the system. Creativity.
Floating a partition using a glitch and floating it using a Y-axis tool are equal in creativity. Neither required you to create anything, the only difference is one is incredibly tedious and wastes hours of your time. Adding free item movement for housing would only make people more creative since more people would be able to realize their creative vision without jumping through arbitrary hoops. Your point about friction makes sense when it comes to things like boss battles or job design, but it makes zero sense concerning floating furnishings.