
Originally Posted by
UkcsAlias
In plenty of cases you already have a good idea, the game just prevents you placing things the way you want it.
The entire trial and error to see what is possible is the main reason housing feels very clunky. You need to do strange workarounds to get a lot of things to be possible. Skipping that and just being able to build it, is extremely helpful for creativity. Far too often i see the floor tiles clipping into each other, because there is only a limited number of ways to get them up, and aligning them isnt possible. Free XYZ movement can make this trivial, and opens up a lot more ways to even use it. Half of the time things look bad, because stuff just doesnt align as you imagined, or the game prevents you placing it.
Now imagine trying out certain combinations, its a huge chore to constantly rebuild the same thing, because the supporting object can be changed to several things. But removing that object means the rest of the stack also is removed. Its not helping creativity, it makes people more tempted to just shortcut it and leave it as is, even if its not perfect to them.
In my case i just skipped using those tricks in my house entirely, as i just couldnt be bothered doing these things, when a diffirent idea doesnt face those problems at all.
As if housing is a competition like F1... Even if there is a competition going on, the skills for building stuff shouldnt even matter. In fact, there are competitions in which you arent even forced to bend those rules that are closer to this housing stuff: Render competitions.
A good old classic in tf2 mapping as well. You get a tiny space, and a fixed camera point in that space. You can rotate the camera 360 degrees, and are forced to impress others. Even though you can still go beyond the border using a skybox trick (the space limit is essentialy done to force this to be used), the idea of impressing doesnt change.
But for most people decorating a house is not a competition. Its to be a fun activity, where you can show off your own creativity and thats it. Do you want an ugly room with a lot of floating things, so be it. Not my concern.