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  1. #11
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,711
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Solowing View Post
    Its the friction that gives the game flavor.

    You room didn't use vertical space, but it never needed to It was rock solid even as a single floor, but if you wanted to get into housing advanced. It was a meta-game you had to learn. Indirectly creating depth to the system. When it takes far less time to lock in a design, they spend far less time in the housing space, for most of the players.

    You taking longer and spending more time in the Ward Housing, its doing its job exactly as the system designed to kill your time is supposed to.
    Quote Originally Posted by Solowing View Post
    You arnt wrong in asking for it. But you lose something in that, something that the game forces onto you if you want to master the system. Creativity.
    Floating a partition using a glitch and floating it using a Y-axis tool are equal in creativity. Neither required you to create anything, the only difference is one is incredibly tedious and wastes hours of your time. Adding free item movement for housing would only make people more creative since more people would be able to realize their creative vision without jumping through arbitrary hoops. Your point about friction makes sense when it comes to things like boss battles or job design, but it makes zero sense concerning floating furnishings.
    (1)

  2. #12
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Location
    [<<Sand Island>>]
    Posts
    745
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CidHeiral View Post
    Floating a partition using a glitch and floating it using a Y-axis tool are equal in creativity. Neither required you to create anything, the only difference is one is incredibly tedious and wastes hours of your time. Adding free item movement for housing would only make people more creative since more people would be able to realize their creative vision without jumping through arbitrary hoops. Your point about friction makes sense when it comes to things like boss battles or job design, but it makes zero sense concerning floating furnishings.
    Actually , would make you less creative since you're taking out some of the thought process. It's basically like giving you a calculator. There's no reason to learn how to do math in your head.When you can offload it to something that does it automatically..

    If I were to ask you to make a plot without the housing z axis and one with the z axis. Your designs would be entirely different. The limitations through the system would force you to adapt and try to find an alternate route around.And in doing so , you create emergent designs. That difficulty is make you spend time on a design and think about it.

    The friction does give it character as well.Because when I look at a plot , I can see what work went into it. But with the z axis that effort bar is removed. I\nLike seeing the levels of flavor and investment in willingness to learn the system to really make the most of it.

    Like I said, I'm fine with them, adding it in the make it more accessible, but you do lose something in it.And to say that , you don't is untrue. It's like automating , a job that you're used to normally doing with your hands. It becomes a lost skill using the ability to think outside the box
    (0)
    sandislandexpansev2.carrd.co <<Create. No limits.>>

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  3. #13
    Player
    CidHeiral's Avatar
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    Dec 2021
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    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Solowing View Post
    Actually , would make you less creative since you're taking out some of the thought process. It's basically like giving you a calculator. There's no reason to learn how to do math in your head.When you can offload it to something that does it automatically..

    If I were to ask you to make a plot without the housing z axis and one with the z axis. Your designs would be entirely different. The limitations through the system would force you to adapt and try to find an alternate route around.And in doing so , you create emergent designs. That difficulty is make you spend time on a design and think about it.
    Building with or without the Z-axis would result in entirely different designs because it's an entirely different set of circumstances which by their nature lock you out of certain end results.

    Slowly floating something using a glitch over a long period of time and floating it immediately with a tool that lets you do so in seconds results in exactly the same thing. The only difference is one is a giant pain in the ass.

    There is no "emergent design" between doing Thing A and doing Thing B, where Thing B is just Thing A but it takes an order of magnitude longer. You're not "finding an alternate route," you're starting and ending at exactly the same place but one option is a quick stroll and the other is dragging yourself over broken glass.


    Quote Originally Posted by Solowing View Post
    The friction does give it character as well.Because when I look at a plot , I can see what work went into it. But with the z axis that effort bar is removed. I\nLike seeing the levels of flavor and investment in willingness to learn the system to really make the most of it.
    It makes no difference visually whether you floated something with a glitch or with a tool because the end result is the same. If you're implying you can open your third eye and sense the aura of anguish someone put into a floating an item I would have to doubt you on that one.


    Quote Originally Posted by Solowing View Post
    Like I said, I'm fine with them, adding it in the make it more accessible, but you do lose something in it.And to say that , you don't is untrue. It's like automating , a job that you're used to normally doing with your hands. It becomes a lost skill using the ability to think outside the box
    Your argument is basically "everyone should have to hand crank their car to start it like a Model T because using a key is too easy." I'm all for a healthy amount of friction in games but there's a difference between that and just demanding things be mind-numbing and laborious for its own sake.
    (0)

  4. #14
    Player
    Merton9999's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Drew Morgano
    World
    Midgardsormr
    Main Class
    Pugilist Lv 100
    I agree that floating floor furnishings manually doesn't garner more creativity. But it does give me a satisfaction in feeling like I built something in the end. I will always look at my first large build with some pride because covering those fugly steps manually and seamlessly was a huge pain!

    However, I have had that sense of satisfaction for a long time and am happy to move beyond it to get more rooms created in less time. I think being able to do that offers even more of a creative outlet because I will be able to finish more entirely different designs than I could before.

    I do think creativity comes in with some of the other limitations though. There are design elements I discovered accidentally just because of snapping limitations and floor item boundary restrictions. The end result may not be what I originally intended but I like it better and wouldn't have discovered the better workaround without the limitations. Still, I don't think I would mind those rules being removed either!
    (0)

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