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  1. #33
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,645
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Chasingstars View Post
    I could hypothetically go level up a new character that is a level 100 rogue and show-up in your 7.3 necron trial, no in this scenario, I don't have the ninja job stone.

    EDIT: Also almost forgot, job quests are not fully mandatory. So in that same scenario of being a level 100 rogue, I would also be missing rogue job skills Throwing Knife and Mug. Which when put like that sounds an awful lot like a blue mage who only has water cannon.

    And that since Hide and Trick Attack are literally worthless in trials and dungeons for a Rogue, the job has a grand total of 5 skills it can use, its 1-2-3 combo, its shade shift, and its death blossom. Its actually the lowest of the jobs with potential skills while showing up without natural progression. The second lowest is Lancer at 6 skills if it doesn't do its job quests.
    I found this so funny, I went and checked the maths. Such a Rogue would have their 123 combo do 180p, 260p, and 340p (assuming they hit the positional). That works out to an average GCD potency of 260p per GCD.

    BLU, with just Water Cannon, would have a potency of 220p. However, BLU gets Maim and Mend traits, while Rogue does not get any such traits (they're all locked to NIN). The final Maim and Mend trait BLU learns at level 50, boosts the damage of all actions by 50%, taking Water Cannon from 220p up to 330p.

    It's officially 'more griefing' to have the Rogue, than the BLU in such a scenario
    (1)
    Last edited by ForsakenRoe; 04-24-2026 at 10:50 PM.
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE