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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,590
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Main problem I have with BST after seeing it in action is your beasts not having a health bar and a constant need to position them correctly. I was imagining it to be a sort of RTS-ish job that manages multiple units to fight.

    There was nothing of the sort being said so it's my fault for having an imagination, but when I think of limited jobs I expect it to have gimmicks that they truly couldn't do in with standard jobs.


    If having a rotation with any sense of customizability and essentially rehashed BLU spells is considered outside their scope of a standard job it doesn't really give me much hope with PvE gameplay in the future. It seems like the job exists for the Crucible and not the other way around.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,632
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Azurarok View Post
    If having a rotation with any sense of customizability and essentially rehashed BLU spells is considered outside their scope of a standard job it doesn't really give me much hope with PvE gameplay in the future. It seems like the job exists for the Crucible and not the other way around.
    That's also my observation from what they've shown so far.
    You could give it 3 generic "does high potency burst damage" beasts for normal PvE content (like they did in the preview) and it would slot right in next to every other melee job.
    (1)

  3. #3
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    1,071
    Character
    Lorna Bortz
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Croweyes View Post
    Hey, Summoners!

    How you all doing?

    So, that LIMITED Job, Beast Master, boy howdy. Looks a lot like what you all should be. Having your summon out, switching out, getting to use all your summons plus more from all the adventures you all had, all those primals you've seen.

    Real talk though, Beast Master looks more like summoner then actual Summoner Job.
    Crazy.

    How have you all not been raging over this? Looks a LOT like the job rework you should of got.
    Summoner being a pet job was actually a unique detail of the MMO Final Fantasy titles, as the only one where it's a proper "per job" is FFXI.

    The version we have now, casting summons as giant nuclear blasting spells, sometimes with secondary party effects, is a much closer recreation of the classic FF job. Even giving summoner some healing spells reflects many past summoner characters, as it was commonly paired to white mage.

    In short, the devs were looking at Final Fantasy for design ideas; you guys are looking at WoW.
    (4)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,599
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RedLolly View Post
    Summoner being a pet job was actually a unique detail of the MMO Final Fantasy titles, as the only one where it's a proper "per job" is FFXI.

    The version we have now, casting summons as giant nuclear blasting spells, sometimes with secondary party effects, is a much closer recreation of the classic FF job. Even giving summoner some healing spells reflects many past summoner characters, as it was commonly paired to white mage.

    In short, the devs were looking at Final Fantasy for design ideas; you guys are looking at WoW.
    That era effectively ended as soon as mainline games started releasing on the PS2. From X and on, there's been a heavy focus on the summon and Summoner working in tandem with each using their own skills. The current design is a weird hybrid of the III-IX concept and XVI, so it ultimately still doesn't know what it wants to be, is still clunky, and has next to nothing to it mechanically even after 5 1/2 years.
    (4)

  5. #5
    Player
    SyferU's Avatar
    Join Date
    Jul 2021
    Posts
    150
    Character
    Sy Der
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 66
    aesthetically I still think the current summoner is the best version that this game ever had. You summon something to deliver a big attack and than infuse yourself with it's power to do a fire dash or wind puddle on the ground, it's kinda cool.
    I wished Ifrit would only have the dash and they removed the long casts to give us another summon. Same goes for garuda, she should only give you a puddle and than you go to the next summon. Could easily fit 5 summons between Bahamut/phoenix.
    (3)

  6. #6
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    313
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vespar View Post
    ...The butchered Carbuncle we have now is so pointless. At the very least he could do something other than stare dumbfounded at me while I do all the work. Whats the point of having a pet if it has no real function. Im pretty sure I could cast Searing Light, Gemshine and Brilliance without the need for Carbuncle undulating in my general direction...
    I actually have proposed this a few times, but by just letting you have a 1 minute CD that swaps your position with Carbie would make it actually do something

    It would become part of positioning optimization for -cast ruin but in red twice- phase, but then again, with only 3 hard casts per minute, having more mobility is a bit useless anyway
    (1)

  7. #7
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    1,071
    Character
    Lorna Bortz
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Daralii View Post
    That era effectively ended as soon as mainline games started releasing on the PS2. From X and on, there's been a heavy focus on the summon and Summoner working in tandem with each using their own skills. The current design is a weird hybrid of the III-IX concept and XVI, so it ultimately still doesn't know what it wants to be, is still clunky, and has next to nothing to it mechanically even after 5 1/2 years.
    Yuna sends the party away and controls the summon in FFX as a solo creature in battle. This is the closest equivalent to Beast Master, and the only solo mainline that treats summons as a unique unit, but Yuna is just set dressing at that point in actual gameplay. Which no one wants for a pet job.

    A similar system to that was in place in FFXIII which each party member having a unique summon that acts more akin to their limit break in practice.

    FFXV has Summons as mostly random nuke spells or otherwise are built into the story as bosses or cinematic moments. The fact you can summon freely was a chief complaint regarding how FFXV implemented them.

    FFXVI, you are the summon. Clive is literally Ifrit and his battle style of switching modes/channeling other summon to access unique skills and spells the same concept as FFXIV, put into an action RPG, but with unique kaiju fights between himself and the others like him.

    Early FFXIV Summoner was far more of a DoT mage than pet based job.


    I'm not saying we shouldn't have a pet job. I'm just forever confused why people demand Summoner become when it's not how they work in other games and it always preferred that our classic FF jobs feel more authentic.

    But I'm also biased in that I like the current Summoner.




    What about MCH turrets and the Queen being "pets." I love that job but it's way overdue a total redo.
    (2)

  8. #8
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,590
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RedLolly View Post
    Early FFXIV Summoner was far more of a DoT mage than pet based job.
    I can't say I fully believe that when the ARR arcanist and summoner quests still have fights that imply you were supposed to fight alongside your carbuncle/egis. Also since they had to nerf Titan Egi to the ground because it replaced tanks in an extreme.

    Quote Originally Posted by RedLolly View Post
    What about MCH turrets and the Queen being "pets." I love that job but it's way overdue a total redo.
    MCH also ended up in its weird state, both in terms of gameplay and meta, when they tried to make it closer to its classic FFVI counterpart.
    I even enjoy current MCH enough to consider it my main but I'm also not selfish enough to say the people who loved it for what it was needed to lose it for the sake of being a better reference to past games.
    (2)

  9. #9
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    468
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I'm happy with Summoner. You can hate me for saying it. It's ok. But I need me an easy DPS to play.
    (2)

  10. #10
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    1,071
    Character
    Lorna Bortz
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Azurarok View Post
    snip
    I need to preface this with the fact that the pet jobs had more things working against them than anything else seen then or now. They were shockingly janky, and I theorize that's why Beast Master is a limited job.


    SMN had most of their DPS come from their many DOTs that simply don't exist anymore. Off the top of my head, they had Bio 1, Bio 2, Miasma, and a ground AoE one called Shadowflare. You also had a different version of the Fester skill, an aetherflow with a long recast, that was specifically more powerful the more DoTs an enemy had. I think cross-classing Thunder was a thing to have Fester hit harder, but that may have been something I assumed because tooltips were worse.

    The three Egi were all different beasts. For starters, they had HP bars. They could die and would need a lot more positional management in difficult content, and some regular healer spells would hit them just like they still do for Chocobo. You had a skill that was just a regen for your Egi.

    Titan was designed entirely for solo play as a tank, high defense, a mitigation skill, builds aggro, does trash damage. Players did some hilarious things with Titans, as you mention.

    Garuda was a caster. She would be backline consistently flinging spells, but her attacks were weaker than Ifrit's, who was a melee. The big arguments were always about Ifrit being in constant danger, needing to move into range, but hitting very hard, while Garuda was far easier to keep alive and consistent. Both also had a unique skill, but for the life of me I can't recall which was which because they were negligible in all but Coils. I think is was another DoT for Garuda and a DPS buff for Ifrit.

    Essentially, the whole idea was that the player would be rolling out their DoT skills for constant, passive damage while the pet AI would be attacking, while you also maintained their health. Dreadwyrm trance fixed the issue of SMN lacking a substantial burst, and it was what current SMN really grew from in gameplay.


    The problems were; pet AI sucked, the reaction time for a player to command a specific thing took an entire real life second or two for the pet respond and were clunky, the pets were made of tissue paper, and enemies had a hard upper limit on how many DoTs it would have, so in FATES or other larger scale fights, most of your kit just didn't function.

    These issues also applied to Scholar, who probably had it worse. Eos was ALWAYS preferable do to her having Whispering Dawn, while Selene had an interrupt. It almost never worked in time and the other fairy having an AoE heal was just no contest.

    It was insanely important to manually place the fairy as she only cast anything if perfectly still. This, most importantly, included Embrace. She would otherwise stay directly next to you and trying to would usually prevent her casts as she would interrupt herself to stay within player range.

    And Scholar had those flipping DoTs, too!
    (1)

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