As it stands, there is a dire lack of progression in the current version of the game. Being able to do most of the content in AF, with only Garuda and Hardmode Darnus needing more than AF, it begs the question: "Why should I bother playing if there's so few obtainable goals?"
When most of the best gear is outdone by melded crafted gear, any sense of progression that might've been in the game is lost. Why do Hamlet for anything other than relic if you can simply triple meld crafted gear to beat out Militia gear? Why bother with grinding for GC seals when, once again, if you dump enough money into the wards you're able to come out even or slightly better? Darklight is the only gear in the game that avoids the "beaten by triple/quad meld crafted gear(which is crafted not from rare monsters, but from easily mined cobalt)" standard that most all gear does. BLM is especially guilty of this when their Darklight gear is so worthless.
Even then, any content you would "need" Darklight for, you can do with crafted gear or even AF. So what's the point in to it all? You may be doing more damage, you may take less damage, you may heal for more and be able to heal longer, but for what purpose?
An example of progression would be:
Hitting 50-->Buying Crafted Gear, which would be needed to survive/do enough dmage in-->Darkhold, which would provide gear that would be needed for-->Aurum Vale/Cutter's Cry/Ifrit/Moogle-->Which would provide gear needed for Garuda/Hardmode Darnus
As it is now, the "progression" is:
Hitting 50-->Level 50 job fight for body AF and/or farm until you have enough to throw money at wards until you have double/triple melded gear-->Any content in the game
I realize crafters need to have a purpose to drive the economy, so why not make all gear meldable? That way crafters are always in demand, as if they're not already to fix gear. Things relics needing double meld class weapon for relics also provides a demand for crafters, as well as any new content they're providing in 2.0. I would just like some feedback or a dev response on the issue, thank you for reading.