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  1. #1
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Will there be progression in 2.0?

    As it stands, there is a dire lack of progression in the current version of the game. Being able to do most of the content in AF, with only Garuda and Hardmode Darnus needing more than AF, it begs the question: "Why should I bother playing if there's so few obtainable goals?"

    When most of the best gear is outdone by melded crafted gear, any sense of progression that might've been in the game is lost. Why do Hamlet for anything other than relic if you can simply triple meld crafted gear to beat out Militia gear? Why bother with grinding for GC seals when, once again, if you dump enough money into the wards you're able to come out even or slightly better? Darklight is the only gear in the game that avoids the "beaten by triple/quad meld crafted gear(which is crafted not from rare monsters, but from easily mined cobalt)" standard that most all gear does. BLM is especially guilty of this when their Darklight gear is so worthless.

    Even then, any content you would "need" Darklight for, you can do with crafted gear or even AF. So what's the point in to it all? You may be doing more damage, you may take less damage, you may heal for more and be able to heal longer, but for what purpose?

    An example of progression would be:
    Hitting 50-->Buying Crafted Gear, which would be needed to survive/do enough dmage in-->Darkhold, which would provide gear that would be needed for-->Aurum Vale/Cutter's Cry/Ifrit/Moogle-->Which would provide gear needed for Garuda/Hardmode Darnus

    As it is now, the "progression" is:
    Hitting 50-->Level 50 job fight for body AF and/or farm until you have enough to throw money at wards until you have double/triple melded gear-->Any content in the game

    I realize crafters need to have a purpose to drive the economy, so why not make all gear meldable? That way crafters are always in demand, as if they're not already to fix gear. Things relics needing double meld class weapon for relics also provides a demand for crafters, as well as any new content they're providing in 2.0. I would just like some feedback or a dev response on the issue, thank you for reading.
    (3)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Basicly, every patch we should trash previous gear ? Hell, no
    (19)

  3. #3
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I's personally rather the progression come from XI's merit system, though I'm not against your proposed gear progression idea's.

    There certainly needs to be stuff to do and reasons to just get out there.
    (3)

  4. #4
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    No there will be no progression.

    You just stand in one point and wait the whole time. It's super fun.
    (0)

  5. #5
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Basicly, every patch we should trash previous gear ? Hell, no
    What I mean is everyone should have to work through this progression. It shouldn't be that someone who just hits 50 should be able to tackle the newest content. I'm saying everyone should have to go through all the content, like a ladder. It gives a sense of accomplishment and progression. I don't know about you, but I don't consider farming all day and then sitting in the wards, hoping I get triple melds exciting and involving endgame.
    (2)

  6. #6
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Only a few fights in the game require double and triple melds.

    Do you just dislike the fact that a crafter can spend his time in game (not grinding dungeons) to make gear that is similar to what drops? Seeing as the dungeons are full of RNG and... the crafting (especially melding) is RNG.

    The lucky win in the current state of the game.

    Quote Originally Posted by Teuciont View Post
    What I mean is everyone should have to work through this progression. It shouldn't be that someone who just hits 50 should be able to tackle the newest content. I'm saying everyone should have to go through all the content, like a ladder.
    So, when your LS is bored with grinding content (due to RNG mechanics) when it comes to be a new players turn to get their gear... What then? They have to rely on crafting gear to progress.

    Relying on crafted gear to progress is better than not being able to because you're behind on the progression ladder.
    (2)
    Last edited by ShivenCasull; 08-25-2012 at 01:53 AM.

  7. #7
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I'm not saying I agree with the RNG aspect of drops. It's my stance that drops should be guaranteed every run, at least one or two. The only reason XI worked so well with horizontal progression was because you were able to gear swap. RNG was sort of okay in this regard because each piece of gear you got had a place somewhere in your gearswaps, otherwise you wouldn't be bothering with it. This isn't the case in XIV however. There are many situations in this game where gear swapping would make tons more gear viable, such as mage darklight gear when casting enhancing magic. The XI model won't work without gear swapping, I feel a vanilla WoW approach would much better suit the game in terms of how endgame and the gear around it worked.
    (0)

  8. #8
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    One does not simply.... meld crafted gear. (insert meme photo)

    Making crafting valuabe is one of the things this game has done right. There are some good drops in this game, such as darklight, But dungeons and boss fights are not the be-all-end-all of this game nor should it be.

    You may be doing more damage, you may take less damage, you may heal for more and be able to heal longer, but for what purpose?
    and to answer this question: Some gamers take pride in personal progression and don't need a boss or a dungeon to motivate them do that. And we do finally have some geniunely hard content to test their mettle. Namely, Darnus Hard and (somewhat) Ifrit Extreme.
    (2)
    Last edited by HiirNoivl; 08-25-2012 at 02:18 AM.

  9. #9
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Crafting and the economy are significantly more important in Final Fantasy MMOs than most, and it would be a giant kick to the dangly parts if they were to nerf crafting into the ground and put it on par with crafting in most other games.

    They've already talked about making more gear, less randomness to drops, etc. in the raid content in 2.0 But having crafted equivalents seems to be the route they're taking, which is fine. I'd also be fine with them implementing a system where certain rare gear requires crafting and raiding, if they don't want to allow purely crafted gear to hit 100% quality of bleeding edged raid gear.

    Abjurations & Cursed gear come to mind, but there are other ways to implement the system as well. But it shouldn't be the primary end-game gear system, as many people will likely be annoyed with having to invest all of that gil into gear they feel they should just "get" for defeating a boss.
    (0)

  10. #10
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by HiirNoivl View Post
    One does not simply.... meld crafted gear. (insert meme photo)

    Making crafting valuabe is one of the things this game has done right. There are some good drops in this game, such as darklight, But dungeons and boss fights are not the be-all-end-all of this game nor should it be.



    and to answer this question: Some gamers take pride in personal progression and don't need a boss or a dungeon to motivate them do that. And we do finally have some geniunely hard content to test their mettle. Namely, Darnus Hard and (somewhat) Ifrit Extreme.
    Agreed.
    7 Magic and Warrior
    3 Gathering
    8 Crafting

    You thought the game should turn over half its jobs in to junk nobody does because you can farm dungeons instead?
    (4)

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