

Thief and Ninja are staples dating back to the first FF. XI isn't the only other game in the series.I am not a fan of implementing thief or ninja into XIV. Neither class/job will add anything significant to XIV. Most of the criticism/wants of proponents stems from the treasure hunter trait of XI.
Instead, treasure hunter and many other thief abilities can be added to musketeer, corsair, gambler, or another class/job.
Just because they were in XI does not indicate or mandate they need to be in XIV.
It's all about how they implement it, not what it's called.
XI:Shadowtaru (Alexander)Manifest(Shiva) Volnaru (Asura)
1.0: Delirium Impulse (MysidiaGungnir)
ARR:Dashe Herate (Sargatanas)Dashe Voln (Excalibur)



I definitely hope they give Thief SATA again. Hopefully give them some other hate control moves and make stealing more worthwhile.
That could be said of any job in any FF. Just hand over what makes them unique to some other job.I am not a fan of implementing thief or ninja into XIV. Neither class/job will add anything significant to XIV. Most of the criticism/wants of proponents stems from the treasure hunter trait of XI.
Instead, treasure hunter and many other thief abilities can be added to musketeer, corsair, gambler, or another class/job.
Just because they were in XI does not indicate or mandate they need to be in XIV.
I tried to make my version of Thief different by making them big on a few things.
I gave them great enmity control abilities, abilities to disable weaponskills on bosses and normal enemies, and even a time bomb that would make clearing stuff like the ants on the Princess fight easier.
Speaking of the Princess fight, the 3rd combo on the bleeding weaponskills, Cutthroat, would be invaluable against a boss of that nature. It'd be useful even against Darnus assuming the THF is good enough to apply the effect at the right time.
It's unique abilities like those that need to exist, and give purpose to jobs. If all thief had was Treasure Hunter, you'd be completely right, but if you read some of the abilities I wrote, if the job THF\NIN played anything like that, it'd be far from just another DD.


You have a three chain weaponskill combo that has descriptions of "painstaking" and "devastating" but the opening weaponskill is only 250 tp, not to mention the cooldowns. Seems pretty broken to me.
This is just stupid. What would musketeer, corsair, or gambler add to XIV that is significantly more important than anything a thief would add? We need a close range, small weapon DD class just as much as we need a gun totting ranged DD. Be objective, don't try to destroy a possible class just because you don't want to play it.I am not a fan of implementing thief or ninja into XIV. Neither class/job will add anything significant to XIV. Most of the criticism/wants of proponents stems from the treasure hunter trait of XI.
Instead, treasure hunter and many other thief abilities can be added to musketeer, corsair, gambler, or another class/job.
Just because they were in XI does not indicate or mandate they need to be in XIV.
Last edited by Ryans; 08-24-2012 at 08:41 PM. Reason: Stupidity
Agreed, but I didn't know exactly what would be more appropriate since the damage can't really be shown. I figured the bleeding weaponskill combo would be fairly low damage, the text in the description is just flavor, so it should be available quickly. The 3rd part of the combo, disabling regen and cure effects, might need a longer cooldown, especially if the effect remains as long as the bleeding effect can last, that could be pretty OP with the Serrated Blade ability. Still, without actually seeing it in game, I have no idea what's OP since the combo itself, in my head, would have been fairly weak and mostly reliant on the bleeding effect for damage throughout the fight. It's usefulness is in fights against large targets, rather than small targets or in EXP.
Also for some reason I had forgotten that following weapon skills in a combo are free after the first, so ya, that cost would need to go up to 1000TP with a standard 5 sec cooldown.
As for Steal complaints, I'd probably replace Blood Booze with Steal and make it something like...
Steal [1:00 DR] [3:00 CD]: Steal an opponents advantage in combat, disabling them and leaving them more open for critical attacks from your allies. May also steal some Gil from their pockets.
So it'd basically be an enfeeb that lasts for a 1 minute that can be done every 3 minutes.
The "disabling them" part is just flavor text, don't read into it. lol



A thief without steal? =/ i know its not the most useful ability but its a big staple of the job. If SE found steal lacking they could just make steal more like aura steal in xi or the multiple steal abilities that thief had in tactics advance, Steal an effect/stats from the enemy rather than stealing an item which is in most cases nothing battle winning. Personally i just dont agree with the idea of making a job a class.
Last edited by Alaltus; 08-24-2012 at 08:42 PM.

I doubt we'd ever get THF -> NIN. THF is way too much of a classic FF class.

While I don't doubt we'll see THF eventually make his way into ARR, I wish it was already in. It needs to have treasure hunter. We need mobs out there with real low drop rates, and honestly I wish mages had to buy their spells once again.
There just needs to be completely casual stuff for people to do. Casual and redeeming stuff. Farming low drop rate trinkets gave XI so much vibrancy, having to go to far ends of the earth and hunt for that one item, the initiation of a whm getting their tele scrolls, bah!
I thought thief would have been in the game since 1.0 launch. I was pretty dissapointed when it wasn't.
I think they should go assassin class route later unlocking thief and/or ninja for jobs.
They could also try something different if they want like making assassin and thief main hand a crossbow~ of course that would not work for ninja.
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