Occult Crescent is by far the worst field operation this game has ever scene. Below are my main points as for why I believe this.
1. Midcore? What's that?
Occult Crescent is by far the #1 exploration zone for hardcore raiders. We have 2 high difficulty raids for this island of content. That's double the usual amount, and how many normal raids do we get? 1... Just 1. The Save the Queen series (Bozja) had 3 normal raids and only 1 savage. For being supposed "midcore" content, Square is leaving the casual playerbase in the dust just to appeal to raiders.
2. Brainrot Design.
I genuinely hate how the gameplay loop in Occult Crescent is designed. There can only be 1 Fate at a time, and you better be sure you get there quick or it will die almost instantly. You are practically forced to speed to the next one just so you don't miss out on rewards. Not to mention the Critical Encounters... By setting a time limit that forces you to travel to a destination, you don't get time to do other things in the zone. It's a constant loop of fast-paced fates and Critical Encounters, with severe punishments if you miss out (which is incredibly easy to do) and no time to breathe in between. This is unacceptable, this pacing is terrible and does not belong in a game like this.
3. Phantom Weapons and the laziness of Tome Sinks.
I hate how the only option to get your Phantom Weapons after the one-time steps is tomes. We should have a pool of content we can do, preferably in Occult Crescent, we can do as an alternative method to get our weapons faster. Using tomes as the only method forces players to do boring content instead of something more fun that feels like you are playing on-expansion content.
4. Phantom Jobs and the Illusion of Choice.
Say all you will about Phantom Jobs. The Mastery System sucks. I should be allowed to gain EXP for any Phantom Job on any other Phantom Job so I can play what I want, instead of being forced to play ones I don't want to play just for mastery ranks.

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