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  1. #1
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    209
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100

    Dungeon damage has become laughable.

    Lately I've just been standing in enemy AOEs any time if it would cause a loss of uptime to run out of them. Laughing as maybe the avoidable aoes do 20% of my lifebar at the maximum. It's for sure good with Samurai because i can just generate more kenki and get hit on purpose.

    As healer the situation becomes even more pitiful, I don't even move because it's my responsibility to heal and don't need to worry about it. So I stand in the middle of the pack and just spam my AOE, getting hit by absolutely everything, even stuff I don't need to get hit by. as long as my ogcds tick I'm not in trouble, and the tanks rarely need healing. I'll also just stand in most of them as tank. Maybe the bosses got harder, but the trash mobs are a joke. And as once I realized I could stand in just about every AOE, it became funny to watch people actually bother avoiding them. We could be doing these dungeons 25% faster by just standing in the middle and hitting everything.

    It's really got to ARR levels of pitiful. the auto-attacks tickle too. Whenever I get a leveling dungeon between HW-EW I need to remind myself there's some mobs that actually hit hard, and I can't stand in every aoe and got to keep the tank alive.
    (0)
    Last edited by SalamanderIX; 04-07-2026 at 02:22 PM.

  2. #2
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,974
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    That is what I thought until last year. I play 80% of the time with randoms and when healing random tanks, I often witness tank HP drop very fast. This happens, because most tank dont use their mitigation or have low gear. When playing with players who do use their mitigation, the situation becomes what you have described.

    I dont know if OP is playing only with friends or FC member, but playing with randoms makes me understand many of SE decisions when it comes to balancing.

    I would not be suprised if tank mitigation spells gets removed and fused into their 1-2-3 combo.
    (1)

  3. #3
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    209
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    This is why I only really go all out with it as tank or healer, because I can get away with it without causing anybody issues.
    Melee dps are also fine for most of it due to bloodbath. Especially Samurai with the third eye, I'm not looking to burden the healer or tank in any cases, even if a couple healers complained, I didn't need them to adjust and I never died trying.

    Essentially, yeah I wouldn't recommend everybody stands in aoes until they know what they're doing with cooldowns, but once you have, you're almost always better off doing it in the Dawntrail dungeons.
    (0)

  4. #4
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    507
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Depends on expansion. ARR-HW are still dangerous but the more you go, the less it is and easier punishments.
    (0)

  5. #5
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Laerune View Post
    That is what I thought until last year. I play 80% of the time with randoms and when healing random tanks, I often witness tank HP drop very fast. This happens, because most tank dont use their mitigation or have low gear. When playing with players who do use their mitigation, the situation becomes what you have described.

    I dont know if OP is playing only with friends or FC member, but playing with randoms makes me understand many of SE decisions when it comes to balancing.

    I would not be suprised if tank mitigation spells gets removed and fused into their 1-2-3 combo.
    This is the situation right here. I've had days where I can't keep the tank alive (as a healer) in Everkeep, and I've been in situations where everyone feels invincible.

    Part of the problem is that the game is balanced around players playing extremely poorly.

    The other part of this specific problem is that tanks are the entire team while in dungeons. They do the pulls. Their mits make or break the fights, or cause this very problem. DPS can speed up a dungeon by doing their rotation correctly. And a healer in a dungeon... gets a com for their sacrifice of queuing as healer.
    (1)