The current Savage Raid system in PF is an entirely-honor-based system: it requires all eight players to be honorable. The biggest detractor is prog-lying, whether it be to others intentionally or to themselves: seeing a mechanic once doesn't mean you know how to do it, especially when some mechanics have multiple patterns/variations. There really needs to be a prog-checkpoint system that can be manually selected when creating PFs.

I suggest making the system simple. Divide every Savage fight into 10 and give players up to 10 points each time they are alive upon completing a mechanic AND they have not been dead for any previous mechanic.

Code:
M9S as an example:	Player A	Player B	Player C
Vamp Stomp 1   		10		10		10
Sadistic Screech 1
Crowd Kill 1		10		10		10
Aetherletting		08		10		10
Vamp Stomp 2		08		10		10
Sadistic Screech 2
Crowd Kill 2		07		10		10
Hell in a Cell		03		10		10
Undead Deathmatch
Sanguine Scratch 1	01		09		10
Vamp Stomp 3		00		09		10
Sanguine Scratch 2	00		08		10
Crowd Kill 3		
Finale Fatale		00		00		03
All three players have 'mastered' up to Crowd Kill 1 and if a player had set a PF to Aetherletting prog, all three players would be allowed to enter and no fresh players would be allowed in. If a PF were set to Sanguine Scratch 1 prog, only players B and C would be allowed to enter. If a PF were set as a clear party (using Finale Fatale) the creator could choose to only allow Player C in. Ensure that the PF creator cannot select prog points further than the earliest non-10 point for pre-existing team members: e.g. If a premade of Players A, B and C made a party in PF and Player C were the Lead, Player C could only set the maximum prog point to Aetherletting.

Teams could no longer furtively try to speed prog their friends using the time of random players. If you are the sort that likes to help clear parties up their DPS and you see a C41 set to Finale Fatale you will know you are dealing with a group of players that have learned and practiced the entire fight. If it took an hour to fill a party and players knew the level of experience others in the party have, maybe they would not be so prone to giving the group only three pulls before bailing. Maybe prog points would be reached with much more consistency and no one would feel like their time is suspiciously being wasted. Start with Savage and then if the system works, it could be scaled to Extremes and Ultimates.

If the Devs are going to continue to require time-consuming, complicated eight-person body dances, multiple times per encounter you need to give players a way to gauge familiarities of others with the various dances. Such a system is exclusionary, but it would only exclude the dishonorable. The honorable already know what they know and do not know. Such a system would protect the honorable from people trying to take shortcuts they have not earned (or those who simply have trouble reading PF descriptions). It will enforce upon everyone that you need to practice some mechanics before moving on to the next mechanic too soon and wasting seven other players' precious time. In the long run I think it would make prog less contestatious and flow more efficiently for anyone who takes prog seriously in PF.