
Originally Posted by
AlliciaCapulet
I don’t dislike the suggestion, because I also find gear progression mostly meaningless in this game.
Right now, the loop looks something like this:
Step 1: (At expansion release only) : Reach max level, get your job gear (mostly free), and upgrade it with very little effort.
Step 2: For every even patch, craft or buy the crafted raid gear.
Step 3: Each week, get one tomestone piece and, if possible, one raid piece.
Step 4: Repeat Step 3 until the next patch.
Step 5: If you don’t raid, wait for the odd patch and use the 24-man raid to upgrade tomestone gear.
The problem is: most of this ends up feeling pointless.
With crafted gear alone (Step 2), you can already clear the Savage tier. Everything that comes afterward just makes content you’ve already cleared easier. There’s no real progression goal tied to the gear itself.
It would be much more meaningful if raid-tier gear actually unlocked or enabled something—like another layer of challenging content that requires you to gear up first. That would give a real purpose to the entire system. And by that, I don't necessary mean having an ultimate fight, but something of the same level of the savage.
As it stands, dungeon gear is almost irrelevant like you said. If it’s not used for glamour, it gets discarded immediately for mats or seals. Maybe leveling players use it briefly, but that’s about it.
And even reaching BiS doesn’t really change the experience—it doesn’t unlock anything new or give you a meaningful advantage beyond making already-cleared fights easier.