Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 41
  1. #11
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    385
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by Miguel85NYC View Post
    unlike in FF 11
    Well and look where that game is now
    (5)
    If the story is so good, why does story skip never leaves bestsellers of FFXIV Store?

  2. 04-08-2026 02:47 PM
    Reason
    Sorry for making everyone very angry.

  3. #12
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    459
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by GlowClam View Post
    The Human Statues: Has anyone actually considered the NPCs who have been standing in the exact same spot since the ARR era (2013!)?
    There is this one guy in Ishgard in the Brume who's trying to lift that one big rock for 11 years now. Being the Errand Girl of Light, I would love to lend him a hand - but he's so desparate, he doesn't even offer me a quest to help him.

    BTT: That's a big no from me. As soon as you want to level alt jobs, you have to refrain to fight EXP anyway - so let me level my main job by doing the MSQ.
    (1)

  4. #13
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,348
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    EXP has become an afterthought with the ease of leveling, forged by 12 years of updates and lowered amounts of EXP required to level. New players going through the story are regularly 10+ levels above the suggested MSQ difficulty. Gear score is even more of a factor in balancing the story difficulty. A quick market board trip and a new weapon make a world of difference for a new player who wants to breeze through. A new player has to actively handicap themself if they want a challenge.

    The current progression system leaves much to be desired, but changing from the formula would require a complete rebalancing and that's not happening.
    (1)

  5. #14
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,369
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I know that FFXIV has removed a lot of staple MMO systems to it's own detriment, but this is not one of them.

    We didn't move away from the Everquest style mindless mob grinding because modern MMOs forgot the good lessons of the past, we did so because mindless mob grinding sucked.
    (7)

  6. #15
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,953
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I disagree.

    What I would say, however... Is that I don't think main quests alone should get you all the levels you need for a given expansion.

    It was nice having those catch-up points where you could explore a little, e.g., doing side quests or FATEs... Or doing dungeons
    (1)

  7. #16
    Player
    Merton9999's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Drew Morgano
    World
    Midgardsormr
    Main Class
    Pugilist Lv 100
    I wouldn't want to see FFXI's levelling parties in XIV, but not because they were bad in XI...

    After 20 years I can still play any single job in XI 18 hours a day and never get sick of it. I run one expert roullette in XIV for ten minutes and don't care to touch that job again for days.

    There is no way I would repeatedly kill mobs with XIV's repetitive rotation design unless the xp gain was at least as fast as it is on BLU. To me leveling through msq and linear dungeon runs works fine for XIV's combat design.
    (0)

  8. #17
    Player
    Vitallian's Avatar
    Join Date
    Nov 2017
    Location
    Ul-Dah
    Posts
    48
    Character
    R'aziel Antalion
    World
    Faerie
    Main Class
    Paladin Lv 100
    Miguel...Mijo. I get you're bored, but this is by far the worst bait thread you could have come up with.
    (9)

  9. #18
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    706
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    nice bait. try not to be this obvious next time
    (3)

  10. #19
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    695
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    While the msq gives an excessive amount of exp for one job i think the intention is to let you level other jobs while progressing the story since multiclassing is a big appeal for this game. As other have stated earning exp from quests is standard on most mmos. I think the biggest issue i have with leveling up in this game is levels that dont give a skill or trait. Levels that arent multiples of 10 dont give the player any significant power boosts because gear in the x1-x9 range is balanced around the previous expansions endgame gear. So those levels where you get nothing really sting.
    (2)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  11. #20
    Player
    Drae_gon's Avatar
    Join Date
    Apr 2026
    Posts
    1
    Character
    Luna Savage
    World
    Exodus
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Miguel85NYC View Post
    I never liked the fact that you can level just by talking to NPCs.. I get zero satisfaction on gaining levels when doing the MSQ.. unlike in FF 11, leveling felt honorable. We felt pround getting each level.

    EXP should be earned by combat and combat only.
    I played FFXI from the day of NA release and for about 3 years after. Had over 365 days played at the last time i checked. I loved the game back then but i will NEVER play another exp system like that. It was grueling to level in the vanilla days. And losing exp when you died was just pouring salt on the wound.... Flexing Diablos summon outside of Jueno was fun though.
    (3)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast