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  1. #1
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    404
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    Since you mentioned FF11 (bleh) ... the forced party levelling (in the early game) is really screwed up. Unless you are a NIN, BRD or Redmage. (or in a static party).
    (0)

  2. #2
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    51
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    I disagree with quest not giving exp. if anything I think quest should give more exp to encourage people to do them. It's also a onetime thing so once a quest is don't it's not like its repeatable outside of the society quest.
    (1)

  3. #3
    Player
    Momma_Dee's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    20
    Character
    Fanelia Laflamme
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Heavily disagree with this one. You want us to go back to the old days of MMOs where you have to kill hundreds, if not thousands of monsters, to gain 1%? No, I don't want to go back there again. This is a surefire way to burn people out.
    (2)

  4. #4
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    Not getting exp from MSQ is one of the dumbest idea's I've ever seen on this forum
    (3)

  5. #5
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,243
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Gaining exp. for things other than combat has been a part of RPGs since the beginning.

    That said, the MSQ could use more interaction and action, beside "inspect nondescript location" and "go do dungeon". Sometimes I just want to shoot a guy who's talking too much, like Zenos or Krile.
    (1)
    Last edited by MsQi; 04-11-2026 at 04:23 PM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  6. #6
    Player
    TGZero's Avatar
    Join Date
    Nov 2019
    Location
    Ul'dah
    Posts
    6
    Character
    Xentar Wayland
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    I never liked the fact that you can level just by talking to NPCs.. I get zero satisfaction on gaining levels when doing the MSQ.. unlike in FF 11, leveling felt honorable. We felt pround getting each level.

    EXP should be earned by combat and combat only.
    Lol get a load of this fella! The "Warrior King" wants leveling to feel "honorable"!

    Get outta here with that bs, boy!

    1. Old fashioned grinding is a sure fire to lose players.

    2. I don't think I can take anyone who calls his character "Lord" seriously.

    Let's just call you "Raz". The Raz-ma-taz who ain't got no jazz!
    (3)

  7. #7
    Player
    Voross's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    59
    Character
    Ceras Moon
    World
    Phoenix
    Main Class
    Machinist Lv 100
    Nothing I hate more than "You need to be level XX to continue the MSQ" messages. It was terrible in ARR, going back to it is a horrible idea. So bad in fact that I'm sure this post is just bait. Only thing I can agree on is that the xp gain shouldn't scale with [Road to 90] buffs, etc.
    (1)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,369
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    There is a big difference between mindless mob grinding for EXP and having to actually do more than run from MSQ to MSQ until max level.
    I remember having to engage with other parts of the MMO before I return to walking from NPC A to NPC B to watch a cutscene rather fondly.

    Big fate trains in Central Coerthas whenever Svara's Fall was up.
    Actually seeing people outside in the world. Be that for fates, leve quests or even side quests (when was the last time you did any of those?).

    When the game at least tried to make "the journey" about more than funneling you from single-player story segment to single-player story segment.
    (0)

  9. #9
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    1,219
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by LanceSummers View Post
    There are already adventure games that have no levelling, like Breath of the Wild
    I would argue that BotW/TotK do have a form of leveling in Shrines/heart and stamina upgrades, it is less impactful than direct stats, but they massively influence your ability to play the game, even your ability to do damage, more Stamina means more damage and all.
    (0)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,369
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Levelling is really just what the first pen & paper RPGs came up with to simulate a character growing, learning new skills in life and becoming more proficient at them.
    So you could absolutely replace increasing your level to an arbitrary number to gain more skills and make numbers go up with something else.

    You can see attempts at it in games like Guild Wars 2, ESO or even Skyrim.
    Reward abilities through quests (which XIV already does in a very limited capacity but those still come with a level requirement), through exploration, through challenges, through sheer repetition of whatever you want to get better at, etc.
    Although you will probably never quite get rid of having to fill up a bar, whether that's called experience or something else, and it's very unlikely to see a fundamental change like that in XIV.
    (0)
    Last edited by Absurdity; 04-14-2026 at 09:22 AM.

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