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  1. #21
    Player
    Drae_gon's Avatar
    Join Date
    Apr 2026
    Posts
    1
    Character
    Luna Savage
    World
    Exodus
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Miguel85NYC View Post
    I never liked the fact that you can level just by talking to NPCs.. I get zero satisfaction on gaining levels when doing the MSQ.. unlike in FF 11, leveling felt honorable. We felt pround getting each level.

    EXP should be earned by combat and combat only.
    I played FFXI from the day of NA release and for about 3 years after. Had over 365 days played at the last time i checked. I loved the game back then but i will NEVER play another exp system like that. It was grueling to level in the vanilla days. And losing exp when you died was just pouring salt on the wound.... Flexing Diablos summon outside of Jueno was fun though.
    (3)

  2. #22
    Player
    Fishtacos's Avatar
    Join Date
    Jul 2021
    Posts
    4
    Character
    Kalliope Asteria
    World
    Jenova
    Main Class
    Reaper Lv 80
    Go play FF11, EverQuest, or any of the other early 2000s mmos where all you do is mindlessly grind mobs for xp.
    (4)

  3. #23
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    800
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I hold an unpopular opinion but I don't even like having levels at all in games. Whether you can gain them from talking to NPCs or grinding somewhere it feels the same. A bar on the screen fills up over and over with no meaningful impact on the game besides arbitrarily locking the player out of content. I'd much rather see progression in the form of something interesting like exploration or skill expression through learning deep game mechanics. Numbers going up on screen have never been part of the fun for me.
    (0)

  4. #24
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,646
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    That's a horrible idea. If you want to do it, take a class you won't play and use the MSQ experience on it. Then go level up your play classes the way you propose.
    (0)

  5. #25
    Player
    LanceSummers's Avatar
    Join Date
    Mar 2026
    Location
    Ul'dah
    Posts
    82
    Character
    Lance Summers
    World
    Diabolos
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by PyurBlue View Post
    I hold an unpopular opinion but I don't even like having levels at all in games. Whether you can gain them from talking to NPCs or grinding somewhere it feels the same. A bar on the screen fills up over and over with no meaningful impact on the game besides arbitrarily locking the player out of content. I'd much rather see progression in the form of something interesting like exploration or skill expression through learning deep game mechanics. Numbers going up on screen have never been part of the fun for me.
    PyurBlue, if you want games that aren't "numbers go up" then don't play RPGs. Any RPG that isn't like that is not really an RPG.
    (0)

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