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Thread: Tank invulns

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  1. #1
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    1,459
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by SalamanderIX View Post
    So many mechanics are just cheesed with Invulns
    Being completely fair, the devs have ways to make damage ignore invul, for example you can't Invul Enrages no matter what, anything that you *can* invul, it is something that the devs wanted to leave the option to invul, so it is by design... there is an issue to be stated that anything that can be Invul'd through will, but eh, that can genuinely be solved by making frequent enough TBs if the devs want them to happen while still leaving the option, a boss could throw out a TB after every major mechanic to force past the Invuls, while still leaving the option for some to be cheesed.

    Just like how there is a lot of knockback that you can't Arm's Length/Surecast/Inner Release and ignore, so any KB that you can KB immunity through, it is something the devs wanted you to to have the option for KB immunity.
    (0)
    Last edited by VeyaAkemi; 04-05-2026 at 02:27 PM.

  2. 04-05-2026 02:31 PM
    Reason
    Sorry for making everyone very angry.

  3. #3
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    416
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Remove Invuns. They have needed to go for a long time. This game does not need them. Force Tank swaps and cooldown rotation. Even in Savage you still don't Tank Swap and just ignore any major buster mechanic. That's embarrassing.
    (1)

  4. #4
    Player
    Basteala's Avatar
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    Apr 2022
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    489
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    I rather want them remove all tanks invulnerability and heavily nerf their self-sustain and mitigations to give healers something else to do then just spamming single DPS skill like 95% of time in 90% of the content.
    I agree with most of this but tanks having a panic invuln on 10 minutes shouldn't be that outrageous. As a former healer main I want to feel something when healing, sure, but at the same time if we go too far the other way too abruptly there's going to be a massive dropoff of tanks which creates a whole new problem.

    Totally agree that tanking is laughably braindead, though. I remember going from tank main to caster and healer main in EW and finding out how much I sucked.
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  5. #5
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    8,558
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Basteala View Post
    I Totally agree that tanking is laughably braindead, though. I remember going from tank main to caster and healer main in EW and finding out how much I sucked.
    I can dismiss all roles as being nothing:
    "Tanks just stand there and do nothing, eating mechanics".
    "Healers just spam their 1 attack".
    "DPS just do damage"

    But actually playing each of them you learn otherwise, because certain DPS (especially melees) get very distracting just doing simple mechanics that tanks and healers find easy and they die to things that tanks don't. As a tank you realize you're doing lots of mechanics so that the other roles don't have to deal with them, and considering others' such as dragging things into AoEs and opening back and sides for positionals. As a healer you realize there are fights that exist that require actual prog of your heal rotation.

    In dungeons, they're all braindead. Lucky if a mechanic even kills DPS in these since you can get away with eating a tankbuster on a DPS.
    (4)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    8,558
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    They have the capability to prevent Tank Swap cheese though, because it was done in P8S for example. If you only invuln'd that, you were dead. I think Valigarmanda was like that as well. The DoT does extra damage if there isn't a swap, so once invulns goes, bye.
    (0)

  7. 04-05-2026 09:03 PM

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