


hmm interesting... no one <3 blood drop?
That's where almost the only thing can help you right away if you accidentally stand inside Bad Breath.
Also, during Aleport Hamlet, it helps a lot for DoH so 50% chance you don't need bug WHMs "Esuna please"
20 bottles is only 10 GC seals...
and I use Kiss of the Morning Dew (Adder 50 seals)... for 1050mp... at emergency pld hamlet tanking or whm curing...
Last edited by Deli; 08-24-2012 at 07:55 AM.


i agree with this, however my main problem with the stat debuff remedies is that they are on the same timer as stuff like ethers and health potions. so you have to decide, do i want to be cured of poison? or recover some mp/hp?hmm interesting... no one <3 blood drop?
That's where almost the only thing can help you right away if you accidentally stand inside Bad Breath.
Also, during Aleport Hamlet, it helps a lot for DoH so 50% chance you don't need bug WHMs "Esuna please"
20 bottles is only 10 GC seals...
and I use Kiss of the Morning Dew (Adder 50 seals)... for 1050mp... at emergency pld hamlet tanking or whm curing...
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl



hmm
I think it's really depend on situation and lots playing style involved.
well at least to me when I get bad breath-ed, I want to not-dead first, so I swallow one blood drop ASAP. Because esuna is randomly remove one stat, it's too much luck-based inside. if whm failed, then you lose another 700+ hp already til next esuna hit you. and do whm really have time to save you or they will choose to help tank first? While poison wear, usually -2000+hp already. in the other words, it's equal to an Elixir or 2 cura from whm.
it is what I'll do when I was blm/whm/DD. For tanking, I'll just wait for whm save me cus I should save the timer for possible Elixir.


I make good money crafting maddening potions, and they are always in demand.

Could find a use for the low end materia and use materia to boost effects of some of the loewer end potions. I had posted an idea in the alchemy forum section, long before i knew no one posted anything anywwhere except General. Feel free to check it out.
Instead of dumping tier 1 and 2 materia they could let us either add additional effects or just outright boost the power of the lower end potions, thus making them a little better but at a cost of materia and crafting time. Doubt that would have a huge effect but it would be an option.
I always wanted to discuss potions in MMOs. What do you guys think about percentage based potions like in Star Ocean?
For example, I would use a normal potion that only recovers 15-25% of my total HP. The higher level potions would do 35-50%. Of course there would be a recast timer and a casting time for these potions along with a lot of balancing when it comes to how much and many the player can use or hold.
Personally I never liked the standard potion use in JRPGs like Final Fantasy. They are only useful at the start of the game. At the end of the game, the only potions worth using were the mega, X, or elixir potions (which can be limited). There comes a time in games where everyone has to heal themselves when facing the aftermath of a powerful attack. Online or offline.


It is probably useless if you keep taking eruptions and hoping it will heals u fully. I am sure if they are useless, they will never sell, Now go ahead and check the price history on stuff like Mega-potion and stats potion.

Well there is a reason why Elixers, and pretty much only elixers cost so much.
They are the top potions, and they are on the same single timer ALL potions use. WHy carry much else if by the time an elixer timer is up, you can just use another elixer.
I think the minor change they could make is place most if not all Potions on their own timers, and then increase the timers for each potion that has the same or similar effect as eachother.
+HP potions have longer timers, but each type is seperate. Thus if you have a single O shit moment, Elixer, second one, Mega-Potions, 3rd one, Hi potions. To the point where your doing pretty bad so your potions are weaker. Weaker cause your stinking up the raid and had to blow all your High end potions.
Then one of your limiters is how many inventory slots you want to spend on a plethera of potions.
Could also lower the timer on Status recovery potions, but make a rarer ingredient to make them. Or make a high end version that always works, that needs rarer materials, and a low end that fails some times. Then you could use them more often, but the price would either be, have a bunch, but sometimes it fails, or have a sure cure, but the cost is high.
But i do like the drunk/overuse idea mentioned earlier. I do prefer some timers on potion use, but with an over-use debuff, it could be much shorter and allow some real flexability.


There are more people using mega-potions than elixirs and elixirs are expensive because the mats doesnt exactly rain. They only comes from raids/primals chests, mega-potions also have 1:30min coooldown which is more useable.
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