Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40

Hybrid View

  1. #1
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 100
    Mega Potion, just the regular one is useful NOW go buy some
    (1)

  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    There's always:

    Elixir - HP Regen : +50% (2000 max), MP Regen : +30% (1050 max)
    Mega-Ether - MP Regen : +20% (600 max)
    Mega-Potion - HP Regen : +20% (600 max)

    But, yea, otherwise the rest of the healing potions aren't all that noteworthy.
    (2)

  3. #3
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by normalforce View Post
    There's always:

    Elixir - HP Regen : +50% (2000 max), MP Regen : +30% (1050 max)
    Mega-Ether - MP Regen : +20% (600 max)
    Mega-Potion - HP Regen : +20% (600 max)

    But, yea, otherwise the rest of the healing potions aren't all that noteworthy.
    600 MP is like 1 to 2 spells for a BLM, and is therefore ultimately useless, not worth buying/carrying.
    And my point still stands, if it doesn't have 'mega' in the name, its garbage. So why are they in the game?
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Punainen View Post
    600 MP is like 1 to 2 spells for a BLM, and is therefore ultimately useless, not worth buying/carrying.
    And my point still stands, if it doesn't have 'mega' in the name, its garbage. So why are they in the game?
    MP potions should be reserved for WHM, use convert to get MP back on BLM. Again you are using the potion in a way that makes it a waste. Use mega-potions of INT or nerve drops on BLM.
    (0)

  5. #5
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    MP potions should be reserved for WHM, use convert to get MP back on BLM. Again you are using the potion in a way that makes it a waste. Use mega-potions of INT or nerve drops on BLM.
    Pretty much this.
    (0)

  6. #6
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Punainen View Post
    600 MP is like 1 to 2 spells for a BLM, and is therefore ultimately useless, not worth buying/carrying.
    And my point still stands, if it doesn't have 'mega' in the name, its garbage. So why are they in the game?
    Potions are all about the situation. 600 MP is a decent amount for a whm or pld in any fight and pretty handy in a burn phase for a blm. If you are doing a blm burn and all ~5 of the blms pop a mega ether, that is 10 more spells which can easily be 5-8k.

    As for the normal potions being garbage, they have to start some where. The first potion an alchemist makes can't heal for 500 hp, it would either create a balance issue with the higher quality of potions (force them to be even stronger so they aren't overlooked) or make little incentive to finish leveling alchemy (the higher level potions wouldn't be strong enough to warrant getting another 30+ levels in alchemy.) You don't complain about a lvl 10 sword being less beneficial then a lvl 50 sword, do you? Same idea.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I don't want potions to be how I cure myself, I want to carry a few potions with me in a emergency situation.
    (5)

  8. #8
    Player
    Bharata_Senka's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Bharata Senka
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    I don't want potions to be how I cure myself, I want to carry a few potions with me in a emergency situation.
    Rokien, I'm not sure what's happened, but you seem to have developed some common sense as of late

    I agree 100%. Potions were never meant to be a main source of healing.

    I can tell you that just last night, I had gotten myself in over my head in a leve at Treespeak, and my GLA had run out of MP, and I was so close to dying, but I popped a potion, and it was enough to let me finish the leve. This was just a regular ol' potion, not a mega...

    So, in my circumstances, I was very thankful for that potion.

    Thank you very much

    Have a nice day

  9. #9
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rokien View Post
    I don't want potions to be how I cure myself, I want to carry a few potions with me in a emergency situation.
    Where, might I ask, did I request they become the main way to cure yourself? Is there nothing in between garbage and main-healing power? If they healed you 1000hp with the same 4:30 cooldown, they would both be useful, AND not good enough to be a main heal.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Punainen View Post
    Where, might I ask, did I request they become the main way to cure yourself? Is there nothing in between garbage and main-healing power? If they healed you 1000hp with the same 4:30 cooldown, they would both be useful, AND not good enough to be a main heal.
    Well when you say no to little cooldown..."Potions should either have little to no 'recast' time, or give us boosts that are actually worthwhile. "

    That's pretty much saying, "Hey we don't need a whm! We can just spam potions!!" Sorry, I don't want that. They should make potions just for an "oh ****!!!" moment. If that moment happens twice in a fight, well, you should probably practice more. Let them have higher cooldown but cure/recover more is my thinking on how they should work.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast