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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Current system, minus retainers and the horrendous UI lag, is just fine. I should be able to buy and sell stuff from a single interface, instead of there being two seperate ones. The retainers, while creative, are excruciatingly slow to work with, and even other games with hired merchant systems are easier to use (MapleStory probably the biggest example, though you have to pay real money to actually search the damn thing)

    Some of the issues people want to address, like undercutting, are not preventable. People will undercut. It's just how economics works.

    Outside of the issues I described, it's hard to find too much fault. We have searching by name (Worth noting that XI did NOT have this) and by category, we have price history, we have buy from the item list, the buying end of the system is fine now. It's the seller's side that needs most of the work.
    (0)
    Last edited by Alhanelem; 08-24-2012 at 10:54 AM.

  2. #2
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    XI's AH system with a search feature would be perfect. I'm not sure how I feel about buyout prices really.
    (0)

  3. #3
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    There is really no reason at all for there to be any kind of bidding or auction system involved. All we need is a functional market system that makes it easy to buy and sell items quickly and efficiently. Trying to model it after an actual auction in any way just confuses things.

    Literally the only reason for an Auction House is because WoW had it.
    (XI called it an Auction House but it didn't really work like one.)
    (0)
    Last edited by Eremor; 08-24-2012 at 01:13 PM.

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Ugh. Same tired argument I had two years ago about market wards versus auction houses versus whatever the f**k.

    The price of an item is dictated by the availability and demand of that item. The method that players use to trade with themselves does not dicate the price of a commodity unless government can and does step in to regulate. That's the cold, hard truth of any market.

    Blind bid systems give a temporary illusion to buyers that they're not purchasing from undercutters or people exploiting the market, but their opinion is worthless. Savvy sellers can easily exploit any stem to "undercut" and "cheat". It is an inevitable conclusion.

    You guys need to get over your aversion to undercutting, because there is no system that SE can implement and futilely try to enforce, that will stop undercutting.
    (1)

  5. #5
    Player
    baijiazi's Avatar
    Join Date
    Mar 2012
    Posts
    19
    Character
    Konoka Neko
    World
    Aegis
    Main Class
    Alchemist Lv 50
    I prefer eve online interface :x



    maybe can put HQ orders to replace the buy orders... but the buy orders would be cool to have for ppl esp crafters....
    (1)

  6. #6
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    For me the bottom line is efficiency. I want to be able to buy items I want quickly and easily. And I also want to be able to sell items I have quickly and easily.

    The way it is set up now creates roadblocks for both. I'm OK with slot limits so you have to wait for stuff to sell, but I really dislike how you cannot see the price history from your retainer UI, or not being able to see HQ items because of too many NQ items up for sell.

    If people want the items that I desperately want to get rid of, it shouldn't be so annoying getting it to them.
    (0)

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