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  1. #11
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dawiichan View Post
    That's not the point though. Yes, people are undercutting for 69,995 gil yet it shows up for 70,000 so the other sellers don't notice. However the one selling for 69,995 gil doesn't know if someone else is undercutting him. However the lowest price would be really hard to find. I know it's impossible to cut off undercutting, however it is definitely possible to hinder it.

    It's not really the problem of who sells their item faster, but more towards the fact that the value of the item is decreased. Take boar leather +1 for example. On my server it can easily sell for 60k each when there is one or two competitors. However, when other sellers see the price they begin to join the market, but in order to take advantage of the current price, they undercut so that theirs will sell the fastest. This in the end triggers a chain reaction, causing boar leather to go down to as low as 30k each in just a single day. That's a 50% price drop. Though you can still see that the demand of the item is high because even if it is a 60k or 30k, the boar leather still sells at an accelerated pace. Now what happens if you add the bidding system? Yes the undercut race will still happen, but the profit made from the item is not as affected as it was before.

    I guess a better way of stating it is that it will still let undercutting happen, but the value of the item doesn't decrease as suddenly as it currently does.
    Yeah, I had this issue when I started selling Electrum Rings. Initially I was one of two people selling them for 40k a pop and they flew out almost as fast as I could make them. Then the undercutting began and the FIRST undercutter dropped the price to 20k. Now the price is typically around 10k. I don't even bother making them anymore.
    (1)

  2. #12
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    having an auction house that don't show the item price is a little dumb no ?
    i prefered get the item myself instead of asking to every ones that sell the items to see which one is cheaper ...
    (0)

  3. #13
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Just keep the current system, and make 2 tabs in the window that tells us the prices. One tap for NQ and one tab for HQ
    (0)

  4. #14
    Player

    Join Date
    Apr 2011
    Posts
    26
    Quote Originally Posted by lololink View Post
    just copy the auction house of wow and others mmo , it works fine and is easy to use .
    GW2 auction house is the best i seen.
    (0)
    Save the Earth. It's the only planet with video games.

  5. #15
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    In FFXI the undercutting rate is too dang high.
    If you want your item sell fastest, just set it to 1 gil.
    People tend to bid the price from the last in history, so you'll get you item sold out :P

    But if there's some smart guy that try to put 1 gil for buying side... he'll get it too lol
    So, yeah the FFXI AH system idea is not the best now but at that time, it's very revolutionize in mmo since there are not much MMO at that time.. and Ragnarok Online market place is like FFXIV when first released... you have to click "every" shop to find your item.. but it's better than FFXIV at start since ppl still able to set short description for their market.
    (0)

  6. #16
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I would price my stuff for 1 gil on the FFXI AH. http://www.ffxiah.com/player/Phoenix/Zumi

    Still do and mine gets sold first for sure. Everything on my FFXIAH page I sold for 1 gil and people over pay lots.

    The WoW auction house is not my favorite type of AH it works pretty much like how ebay works and there is no sales history other then that it was ok.
    (0)
    Last edited by Zumi; 08-24-2012 at 08:59 AM.

  7. #17
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    FFXI Ah was the best...imo
    (1)

  8. #18
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Here's my contribution to the auction house debate: One button sales.

    The current ward search feature already includes a sales history for each item (and presumably whatever we get for 2.0 will as well). Therefore it should be quite easy to create an algorithm to determine the average price for any particular item.

    My suggestion is that there should be a single button in the sales interaction menu that will immediately place that item (or multiple items in a single stack) onto the wards/auctionhouse/whateveryouwanttocallit for the average price of that item.

    Obviously this system should be optional, and players should still be allowed a more detailed interface to set their own prices should they choose to do so. But having a one-click-sell option would be very nice for people who wish to just sell their items at the going rate without having to go to all the trouble of searching through the sales history to find out what the going rate actually is.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Current system, minus retainers and the horrendous UI lag, is just fine. I should be able to buy and sell stuff from a single interface, instead of there being two seperate ones. The retainers, while creative, are excruciatingly slow to work with, and even other games with hired merchant systems are easier to use (MapleStory probably the biggest example, though you have to pay real money to actually search the damn thing)

    Some of the issues people want to address, like undercutting, are not preventable. People will undercut. It's just how economics works.

    Outside of the issues I described, it's hard to find too much fault. We have searching by name (Worth noting that XI did NOT have this) and by category, we have price history, we have buy from the item list, the buying end of the system is fine now. It's the seller's side that needs most of the work.
    (0)
    Last edited by Alhanelem; 08-24-2012 at 10:54 AM.

  10. #20
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Wolfie View Post
    Undercutting is caused and encouraged by basic economic rules and human greed, not the method by which players trade items between themselves. Undercutting was just as rampant in FFXI, you just didn't notice it because FFXI let you pay 70,000 gil for an item that was listed at 69,995 gil.
    true, the auction house in XI encouraged undercutting, as the lowest value items had top selling priority when a bid was made. Ergo you could theoretically bid a rare weapon/armor or items for 1 gil, and sell it for the AH listed value.
    (0)

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