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  1. #11
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Make a point system there, the winner takes triple point than the loser, make it so you can exchange it for some good items, maybe crafter items so the main things like dungeons, primals, quest, etc reward the battle jobs. That way they can keep good stuff for every class
    (0)

  2. #12
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    if it gives crafters items then it would indirectly rewards fighters since craft is used to get fighting gears .
    No just give rewards related to the mini game .
    (0)

  3. #13
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Wolfie View Post
    You can stop exploitation by penalizing losses, randomizing who you play against, limiting the amount of times you can play against the same person, or introducing diminishing returns for winning against the same person multiple times. See: Heroes of Newerth MMR/TMMR or WOW's arena rank.
    I agree with the diminishing on wins against the same person, but penalizing the losses would make the game suck for all those trying to get into it, and ould be a terrible idea.
    (1)

  4. #14
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    1) How do you keep the game interesting so that people don't abandon it after a the novelty wears off?

    Tournaments and ladders, with prizes being gil, gear, more cards, etc.
    Frequent updates, and perhaps integration with other content.

    2) Create a reward system for a card/mini game that a) cannot be exploited by players, and b) doesn't run afoul of national gambling laws*?
    Constant revision. I believe its Magic: The Gathering which basically "evolves" every expansion, but still gives relevance to old cards, without physically changing their stats, or simply outright banning cards. On the other hand, the Yu-Gi-Oh TCG lacks any form of this, and old cards are simply casted aside as useless. On the other hand, the latter's method provides a constant demand for new cards.

    Do countries really have gambling laws that cover online games? I know Korea has laws in place to prevent RMT or something like that, but as far as gambling over a game?
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #15
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    The solution: Make the rewards NOT awesome, and make the minigame fun enough to warrant playing without a reward.

    If the minigame NEEDS a reward, then the minigame isn't FUN ENOUGH.

    If it NEEDS a reward, don't bother implementing it.
    (5)

  6. #16
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Punainen View Post
    The solution: Make the rewards NOT awesome, and make the minigame fun enough to warrant playing without a reward.

    If the minigame NEEDS a reward, then the minigame isn't FUN ENOUGH.

    If it NEEDS a reward, don't bother implementing it.
    While I'm inclined to agree, the devs apparently believe that a game without relevant rewards will quickly be abandoned - and thus will be a waste of resources.

    Much like FFXI's Choco Racing was.
    (0)

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