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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Something that I mused together with my friend group before, is that we can probably use less of the 'samey' roulettes to make room for more varieties. For example:
    1. NR & Trials. Why separate them? They have been designing both kinds quite literally the same unless you count the coils, but those weren't even in NR so why bother separating the two?
    2. High-level Dungeon & Leveling also falls into this but there might be a remnant of old design choice that warrants their separation from older expac that I'm unaware of. But until then, I think these two also overlaps too much & can be safely merged.
    3. Expert & Lv100 Dungeon. Self explanatory tbh. In addition to that, today's Expert + the extended patch cycle just worsens the monotony. Just merge them.
    So that's three roulette slots cleared, they can probably add something like:
    1. Rival Wing Roulette. Self explanatory. There are talks about not wanting to kill the quality of games due to existence of "I'm just here for exp"-bros, so I'm kinda on the fence. Also for the love of Zodiark, pls bring back Astralagos lmao.
    2. Unreal Dungeon Roulette. In the place of missing "2nd cap lv roulette", they create upscaled version of every existing dungeon - the same way they create Unreal EXs, then slap them into this single roulette. Personally I think this is slightly more interesting than to seeing them dividing the already small pool of cap lv dungeons into two roulettes that people largely only touch one of 'em.

    Missing tomes & experiences can be distributed proper between existing roulette.
    (0)

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,194
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Something that I mused together with my friend group before, is that we can probably use less of the 'samey' roulettes to make room for more varieties. For example:
    1. NR & Trials. Why separate them? They have been designing both kinds quite literally the same unless you count the coils, but those weren't even in NR so why bother separating the two?
    2. High-level Dungeon & Leveling also falls into this but there might be a remnant of old design choice that warrants their separation from older expac that I'm unaware of. But until then, I think these two also overlaps too much & can be safely merged.
    3. Expert & Lv100 Dungeon. Self explanatory tbh. In addition to that, today's Expert + the extended patch cycle just worsens the monotony. Just merge them.
    I'd love to see #3 there, would make Expert less monotonous and also not make all the non-latest current xpac dungeons hard to queue for separately (by people still doing the story). #1 I could go either way on. It would be nice, but sometimes I queue specifically for NR on the off-chance I get both the tomes and one of my WT's checked off, would be less likely to happen if Trials were also mixed in.

    I believe #2 stays separate b/c the leveling dungeons are designed to give lots of xp for characters who are leveling, whereas the "high-level" dungeons (better viewed as "max-level per xpac") give much less xp since they're supposed to be done by people already at the max level.

    Could probably do with sub-division roulettes covering certain level ranges for those who want to do content only within a certain expansion, with the caveat being that they still have to unlock all of the content they should have access to based on where they are in the MSQ. (So no cheesing by refusing to unlock something.)
    The issue is it can defeat the purpose of the roulettes themselves, which is to increase instances popping for new/returning players doing a run for the first time. If you only want to do content within a certain expansion, you can already queue for up to 5 instances within that expansion.
    (0)

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