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  1. #1
    Player
    LanceSummers's Avatar
    Join Date
    Mar 2026
    Location
    Ul'dah
    Posts
    52
    Character
    Lance Summers
    World
    Diabolos
    Main Class
    Blacksmith Lv 100

    More Roulettes Please.

    Certain parts of the game are lacking roulettes to a major extent. No Daily Challenge for Crystalline Conflict? Why?
    Also, content like Variant Dungeons and Delubrum Reginae could use a Misc./Variant Roulette.
    Chocobo Racing Roulette too?
    Any other suggestions for content lacking roulettes would be appreciated!
    (5)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,210
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    A chocobo racing roulette wouldn't make sense because there is just one chocobo race for your tier in any 30 seconds. We have a challenge log for doing it each week as well which makes people do it.

    Most obvious need for one is Rival Wings.
    (4)

  3. #3
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    815
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Im baffled how we didnt get a variant roulette by now. Just let the NPC pick the route to remove any friction players would have about route choice.
    (5)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,174
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Something that I mused together with my friend group before, is that we can probably use less of the 'samey' roulettes to make room for more varieties. For example:
    1. NR & Trials. Why separate them? They have been designing both kinds quite literally the same unless you count the coils, but those weren't even in NR so why bother separating the two?
    2. High-level Dungeon & Leveling also falls into this but there might be a remnant of old design choice that warrants their separation from older expac that I'm unaware of. But until then, I think these two also overlaps too much & can be safely merged.
    3. Expert & Lv100 Dungeon. Self explanatory tbh. In addition to that, today's Expert + the extended patch cycle just worsens the monotony. Just merge them.
    So that's three roulette slots cleared, they can probably add something like:
    1. Rival Wing Roulette. Self explanatory. There are talks about not wanting to kill the quality of games due to existence of "I'm just here for exp"-bros, so I'm kinda on the fence. Also for the love of Zodiark, pls bring back Astralagos lmao.
    2. Unreal Dungeon Roulette. In the place of missing "2nd cap lv roulette", they create upscaled version of every existing dungeon - the same way they create Unreal EXs, then slap them into this single roulette. Personally I think this is slightly more interesting than to seeing them dividing the already small pool of cap lv dungeons into two roulettes that people largely only touch one of 'em.

    Missing tomes & experiences can be distributed proper between existing roulette.
    (0)

  5. #5
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,187
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Something that I mused together with my friend group before, is that we can probably use less of the 'samey' roulettes to make room for more varieties. For example:
    1. NR & Trials. Why separate them? They have been designing both kinds quite literally the same unless you count the coils, but those weren't even in NR so why bother separating the two?
    2. High-level Dungeon & Leveling also falls into this but there might be a remnant of old design choice that warrants their separation from older expac that I'm unaware of. But until then, I think these two also overlaps too much & can be safely merged.
    3. Expert & Lv100 Dungeon. Self explanatory tbh. In addition to that, today's Expert + the extended patch cycle just worsens the monotony. Just merge them.
    I'd love to see #3 there, would make Expert less monotonous and also not make all the non-latest current xpac dungeons hard to queue for separately (by people still doing the story). #1 I could go either way on. It would be nice, but sometimes I queue specifically for NR on the off-chance I get both the tomes and one of my WT's checked off, would be less likely to happen if Trials were also mixed in.

    I believe #2 stays separate b/c the leveling dungeons are designed to give lots of xp for characters who are leveling, whereas the "high-level" dungeons (better viewed as "max-level per xpac") give much less xp since they're supposed to be done by people already at the max level.

    Could probably do with sub-division roulettes covering certain level ranges for those who want to do content only within a certain expansion, with the caveat being that they still have to unlock all of the content they should have access to based on where they are in the MSQ. (So no cheesing by refusing to unlock something.)
    The issue is it can defeat the purpose of the roulettes themselves, which is to increase instances popping for new/returning players doing a run for the first time. If you only want to do content within a certain expansion, you can already queue for up to 5 instances within that expansion.
    (0)

  6. #6
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,359
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I just want them to rebalance earlier content and add IL restrictions so we don't have people trying to IL cheese their dailies
    (8)

  7. #7
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    657
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    I always figured that CC had a niche audience, so no one else would run it other than ppl who were already going to do CC for each new season, like RW and the upcoming mogtome events.
    (0)

  8. #8
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    421
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Salivating at the thought of a Bozja raid roulette
    (2)

  9. #9
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    680
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Could probably do with sub-division roulettes covering certain level ranges for those who want to do content only within a certain expansion, with the caveat being that they still have to unlock all of the content they should have access to based on where they are in the MSQ. (So no cheesing by refusing to unlock something.)

    Also give people the ability to queue for multiple roulettes at the same time, even if they have to do them all on the same role due to limitations.
    (0)

  10. #10
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    307
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by LanceSummers View Post
    Certain parts of the game are lacking roulettes to a major extent. No Daily Challenge for Crystalline Conflict? Why?
    Also, content like Variant Dungeons and Delubrum Reginae could use a Misc./Variant Roulette.
    Chocobo Racing Roulette too?
    Any other suggestions for content lacking roulettes would be appreciated!
    Before they add more roulettes, they need to fix rewards for existing.
    (0)
    If the story is so good, why does story skip never leaves bestsellers of FFXIV Store?

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