




I like how Guildhest is outright deleted out of that list lmfaooo.
i would remove the ex trials from mentor roulette and put them in their very own roulette.
and i would like to have a custom roulette. one single roulette you have to chose like 150 duties and you get one of them. maybe as a low reward fun roulette?
without fun jobs none of the content is fun!
jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
pls give us a proper glam collection like every other mmo has.
pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
pls add old glowy ex trial weapons for new jobs!
and for gods sake pls give as the ability to preview any hairstyle on our own character!




I'd love to see #3 there, would make Expert less monotonous and also not make all the non-latest current xpac dungeons hard to queue for separately (by people still doing the story). #1 I could go either way on. It would be nice, but sometimes I queue specifically for NR on the off-chance I get both the tomes and one of my WT's checked off, would be less likely to happen if Trials were also mixed in.Something that I mused together with my friend group before, is that we can probably use less of the 'samey' roulettes to make room for more varieties. For example:
- NR & Trials. Why separate them? They have been designing both kinds quite literally the same unless you count the coils, but those weren't even in NR so why bother separating the two?
- High-level Dungeon & Leveling also falls into this but there might be a remnant of old design choice that warrants their separation from older expac that I'm unaware of. But until then, I think these two also overlaps too much & can be safely merged.
- Expert & Lv100 Dungeon. Self explanatory tbh. In addition to that, today's Expert + the extended patch cycle just worsens the monotony. Just merge them.
I believe #2 stays separate b/c the leveling dungeons are designed to give lots of xp for characters who are leveling, whereas the "high-level" dungeons (better viewed as "max-level per xpac") give much less xp since they're supposed to be done by people already at the max level.
The issue is it can defeat the purpose of the roulettes themselves, which is to increase instances popping for new/returning players doing a run for the first time. If you only want to do content within a certain expansion, you can already queue for up to 5 instances within that expansion.Could probably do with sub-division roulettes covering certain level ranges for those who want to do content only within a certain expansion, with the caveat being that they still have to unlock all of the content they should have access to based on where they are in the MSQ. (So no cheesing by refusing to unlock something.)
No, you will suffer like I had to.
How do I private my logs so that I can have very opinionated comments about content I don't do?

I wouldn't mind seeing an "anything goes" kind of roulette - similar idea to Mentor roulette but 1) available to all 2) not requiring completion of Every Single Duty to use (it would just pull from everything you have unlocked) and 3) probably without the EX trials included :V
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