For 8.0, I would like a change to how we switch our jobs. We have job stones. These little gems are literally the whole mechanic that lets us switch from one job to the next. You equip a job stone, you become that job. Simple, clean, makes sense within the lore. Cool.
But then we ALSO have weapons that are locked to specific jobs. So not only do you need the job stone to play a job, you also need the right weapon. Which raises the question — why are we doing both? What is the job stone even for if the weapon is doing the same gatekeeping?
There are two cleaner approaches the devs could go with:
Option A — Lean into the job stones. Let every job equip every weapon. The job stone is what defines how you play, and your preferred weapon is just the one you're most proficient with, giving you the best stats or bonuses. Your PLD can pick up a greatsword, but they won't be as effective as a DRK using it. The job stone drives the identity, the weapon is flavor and optimization.
Option B — Lean into the weapons. Ditch the job stones entirely and go back to a system where your weapon IS your job, like the old days. You pick up a lance, you're a Dragoon. Simple as that.
Either option is more consistent than what we have now. I'm sure there's balance and technical stuff behind the scenes. But from a player experience standpoint, especially for newer players trying to understand the system, it's a confusing overlap that I think is worth a serious conversation.



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