Part 1 (do forum 3000 character limitation). Please continue in the reply for Part 2
WoW was released in 2004
Guild Wars 2 was released in 2012
FFXIV was released in 2010 and failed
FFXIV Reborn was released in 2013
I was playing a game for a bit. I did enjoy the Main Story and Side Quests, the Raid and the dungeons. I think this is their strongest side, but all the excitement is failing the more I play, and that's the reason here.
Storage. Players have two retainers by default. To access the storage player must do many clicks, to look at another retainer - again many clicks. I get - maybe before 2010, companies had less smart developers who thought smarter about how to implement. Why is each storage tab attached to an NPC?
Also imortant thing to mention. After logging out, the player must log back in, open all bags, and visit all retainers to sync with the system, and when the player crafts, it will be helpful.
Gathering materials. Why in earth are chopping trees, mining, and fishing characters becoming so weak in low-level zones, and the most terrible thing is that you can't swap gear if the player is in battle? I thought Japanese game developers had more advanced thinking and were smarter.
The game has a logbook for minerals, trees, bonatica, and fishing. Why is it missing for other professions? For example, Leatherworking, Cloth?
Playerhouses - Player needs to check every day if a slot is available for rent, and if the player has a slot when they need to pay the monthly fee with game currency to keep it. This is the stupidest implementation I've seen comparing with orher MMO games, but I understand why it was done that way: poor database structure and poor integration between the database and the game itself.
Wardrobe - Interesting fact is. WoW implemented the basic transmog system in 2011 and the true transmog Collection in 2016, where FFXiV did in 2018; this is equivalent to 2011. Guild Wars 2's wardrobe was released in 2014 as an account-wide game with no subscription. Again, poor FFXIV database design and integration.

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