Quote Originally Posted by Aidorouge View Post
My point was that Machinist worked a certain way prior to being added to FF14, so it being more gun-focused when it was originally added to this game was an oddity that they felt the need to expand on/course correct later.

But if they want to add a true gunplay job, there's other options that fit that playstyle better than trying to twist MCH back in that direction.
And HW MCH was a gunner with two turrets you could set up with a slower "sniper mode" adding short cast bars for increased damage with the original form of guass barrel. It was absolutely our gun job, but the failure of the caster mode put on it and Bard forced a redesign and Machinist has pretty much entirely drifted away from guns. The 123 combo where you actually use that rifle is the filler at this point verses being the foundation of their rotation.

The version we have now could be better compared to Gadgeteer, having a gear box they would pull items out to cast their skills. But that job isn't a gunner, it's a tanky brawler for Moogle units in Tactics A2.

While I feel like we have a better chance for a blitzball/Wakka inspired job as our next ranger, the devs could absolutely justify another job that uses guns and make it ONLY use guns. We have different jobs with swords, staves, or books as their weapon with entirely different ability sets so why not?