Quote Originally Posted by Jeeqbit View Post
The original implementation in Heavensward was very gun-oriented. Literally just cartridges and recharging them. The main machine we had was a turret. But it felt less exciting to play than Bard did through Stormblood, so they reworked it to focus on machines and tools.
My point was that Machinist worked a certain way prior to being added to FF14, so it being more gun-focused when it was originally added to this game was an oddity that they felt the need to expand on/course correct later.

But if they want to add a true gunplay job, there's other options that fit that playstyle better than trying to twist MCH back in that direction.