Quote Originally Posted by aereniil View Post
But again, aside from the Crowd Control abilities which are very welcome, I feel like there is too much of a "delaying application design" on the offensive toolkit of RDM, even on casts deemed "Instant" (even the Limit Break takes a few seconds to be applied, letting a player with good instinct or reflexes place its Guard up and avoid any damage).
This delay may be a good challenge for those who like difficulties in mastering jobs (by properly managing cds and effects duration), it's very commendable, but I think it can be improved for RDM to make so that it has more offensive impact without even changing any potency value here.
I don't disagree, I'm not a RDM enjoyer/main, but I've definitely heard people complain that the melee combo and the ranged options feel constrained and don't follow well on what you're trying to achieve when playing both. It forces you to go melee when you want to access your damage ranged spells and melee is used for other things like peeling through guards and/or tanking a bit. Which further cements the strongest points of RDM into its CC (Resolution/Thorns). My comment was more aimed at the fact that I think super heavy CC support jobs like RDM should be balanced within the whole picture more like RDM is.