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Thread: Buff/Tweak RDM

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  1. #1
    Player
    Freelili's Avatar
    Join Date
    Feb 2026
    Location
    Gridania
    Posts
    11
    Character
    Free Healthcare
    World
    Famfrit
    Main Class
    Scholar Lv 100
    This is why I'd rather see parts of the kit moved around and changed rather than receiving a bunch of raw number buffs. Things like Scorch being a regular neutral ranged option with a CD, Corps helping with movement speed, Displacement no longer being tied to damage, southern cross shape change etc. I think the damage and clunkiness is moreso a symptom of the kit's current design fighting against how you want to play the job rather than just the numbers attached to it. There's a lot of ways they could do it, like instead of having Scorch be a regular button like Slipstream it could remain where it is as a melee finisher and instead have a single Holy/Flare on a CD as a neutral cleave option instead with heal/ dot damage focus, sort of like PCT (even though PCT literally stole that from RDM, I'll never forgive the recency bias). Or they could do the reversal and tack the Holy/Flare as the finisher and have Scorch as the standalone button. Something less interesting but also helpful would be some kind of instant cast 8k filler proc you get from displacement so that you get another ranged option from good usage of displacement, helping with your chases and allowing you to poke at range and be forced into meleeing for scorch procs less often. Just examples from my fried mind but there's a lot of options available. I'm not a great RDM but it's what I'm most familiar with and it's what I've had the most success climbing with in Ranked, a good RDM or player in general will make the job work very well but it sticks out as smth that makes you work a lot more for not anything game tilting as it stands imo.
    (1)

  2. #2
    Player
    aereniil's Avatar
    Join Date
    Mar 2025
    Posts
    77
    Character
    Mael Aereniil
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Freelili View Post
    This is why I'd rather see parts of the kit moved around and changed rather than receiving a bunch of raw number buffs. Things like Scorch being a regular neutral ranged option with a CD, Corps helping with movement speed, Displacement no longer being tied to damage, southern cross shape change etc. I think the damage and clunkiness is moreso a symptom of the kit's current design fighting against how you want to play the job rather than just the numbers attached to it. There's a lot of ways they could do it, like instead of having Scorch be a regular button like Slipstream it could remain where it is as a melee finisher and instead have a single Holy/Flare on a CD as a neutral cleave option instead with heal/ dot damage focus, sort of like PCT (even though PCT literally stole that from RDM, I'll never forgive the recency bias). Or they could do the reversal and tack the Holy/Flare as the finisher and have Scorch as the standalone button. Something less interesting but also helpful would be some kind of instant cast 8k filler proc you get from displacement so that you get another ranged option from good usage of displacement, helping with your chases and allowing you to poke at range and be forced into meleeing for scorch procs less often. Just examples from my fried mind but there's a lot of options available. I'm not a great RDM but it's what I'm most familiar with and it's what I've had the most success climbing with in Ranked, a good RDM or player in general will make the job work very well but it sticks out as smth that makes you work a lot more for not anything game tilting as it stands imo.
    SE should really definitely listen more to this kind of feedback, and not just from jobs' feedback tools. I know it would be infeasible with so many informations at any given time, and that it may be more complicated than anything I could conceive. But when I see people describe such possibilities and ideas, I can't help but dream of what it would concretely look like and feel in our hands.
    (0)