Quote Originally Posted by Valence View Post
The problem is that SE has a lot of trouble balancing around crowd control utility, which is king and has always been in the mode. If a job is chokeful of CC abilities like RDM, WAR, BRD are, especially if they are AoE or on demand, this gives them a seriously oppressive presence on the field already. With that in mind, and baring potential issues of job design that introduces the conflicts you mentioned, RDM functions relatively fine in my opinion in terms of balance there, and the problem is that it competes with jobs that are absolutely busted like PCT, sharing a similar niche. On top of it, RDM is also more weighted toward melee in the matchmaking algorithm and this makes you like for DNC fill for melees a lot more, which can frankly feel like crap at times.
But again, aside from the Crowd Control abilities which are very welcome, I feel like there is too much of a "delaying application design" on the offensive toolkit of RDM, even on casts deemed "Instant" (even the Limit Break takes a few seconds to be applied, letting a player with good instinct or reflexes place its Guard up and avoid any damage).
This delay may be a good challenge for those who like difficulties in mastering jobs (by properly managing cds and effects duration), it's very commendable, but I think it can be improved for RDM to make so that it has more offensive impact without even changing any potency value here.