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  1. #11
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,435
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Leveling system needs a complete overhaul. The new player experience is still bad because many jobs dont even get their AOE ability until they go from a class to a job or their level gets to mid 40s.
    (1)

  2. #12
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,337
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    give us lvl 110 and some more cool passive buffs on our existing skills or additional charges
    (0)

  3. #13
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,620
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Diablo_Eichenwald View Post
    They should use the merit point system of FF11 to give players merit points after LVL100 instead of experience points. You can then use merit points to "hone" your skills, for example raising potency of a dps skill, or range of a healing aoe etc. This way, it would create many ways to play your job, for example, if you want to play solo more as a healer, you could put merit points into your dps skills. Meanwhile if you're doing raids, it's more meaningful to upgrade your healing or buffs. I think it's gonna be fun to explore and build your character.
    I'll make this quick:
    DPS will always be picked over everything else unless the something else is mandatory for the fight, at which point it is no longer a free choice.

    If you want to make changes, it needs to not affect DPS at all, otherwise it will overshadow everything.
    (0)

  4. #14
    Player
    Diablo_Eichenwald's Avatar
    Join Date
    Jan 2026
    Location
    Ul'dah
    Posts
    13
    Character
    Diablo Eichenwald
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mikey_R View Post
    I'll make this quick:
    DPS will always be picked over everything else unless the something else is mandatory for the fight, at which point it is no longer a free choice.

    If you want to make changes, it needs to not affect DPS at all, otherwise it will overshadow everything.
    Obviously bosses will get stronger and have more HP so that you can't just zerg in a few minutes at the beginning of a new content update. Also there would be attacks that force the frequent use of Benediction, Invincible etc. so you still need a full blown party until you're deep into the expansion and can easily beat contents with unconventional setups. People would try out different job combo to see which one is the hardest to survive, similar to FF11. I remember back in the early days of FF11, there was this Red Mage that was soloing contents that full parties were struggle for months to beat. He became a legend in the game, posted a video doing it without explaining anything. It was awesome lol.
    (1)

  5. #15
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    794
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by VeyaAkemi View Post
    So long as the button bloat doesn't become worse, I don't actually care what happens, I'd be plenty satisfied with no leveling at all, just iLvl increases.
    I can't even think of a downside to throwing away leveling. A more free form world that doesn't have to adhere to a very strict and repetitive level increase honestly sounds amazing.
    (1)

  6. #16
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    115
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    which jobs feels bloated in rotations if you dont mind me asking? honestly feels like all the jobs plays the same since they all follow the same 2 min meta outlier being gnb with 1 min meta
    (0)
    These people really complaining about an MMORPG being grindy ICANT

  7. #17
    Player
    LanceSummers's Avatar
    Join Date
    Mar 2026
    Location
    Ul'dah
    Posts
    42
    Character
    Lance Summers
    World
    Diabolos
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Deejudanne View Post
    which jobs feels bloated in rotations if you dont mind me asking? honestly feels like all the jobs plays the same since they all follow the same 2 min meta outlier being gnb with 1 min meta
    Look back at what new abilities we got in Dawntrail. Most of what all jobs got were oGCDs or upgrades to existing abilities. Room to add more is running out, something needs to be done.
    (0)

  8. #18
    Player
    LanceSummers's Avatar
    Join Date
    Mar 2026
    Location
    Ul'dah
    Posts
    42
    Character
    Lance Summers
    World
    Diabolos
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by PyurBlue View Post
    I can't even think of a downside to throwing away leveling. A more free form world that doesn't have to adhere to a very strict and repetitive level increase honestly sounds amazing.
    I feel like throwing away traditional levelling is the only option here. A level squish is just not it, a level squish would be too much work for so little return. Look at it this way:
    Early levelling is becoming increasingly more boring with each new expansion they add as abilities are moved to the later levels.
    If you do a level squish, what do you do? Do you make earlier levels faster? That doesn't fix the amount of time a player needs to do the MSQ and affects too much for it to be a viable option.
    Ideally job design and levelling issues could be fixed in one fell swoop with 8.0, both by addressing old aspects and introducing new systems to fix everything.
    (0)

  9. #19
    Player
    LanceSummers's Avatar
    Join Date
    Mar 2026
    Location
    Ul'dah
    Posts
    42
    Character
    Lance Summers
    World
    Diabolos
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Aidorouge View Post
    Probably going to end up with a level squish. Any new system would just feel like "level 110 but with fancier words" where starting back over at level 1 on a new track is meaningless when you still had to reach level 100 to get there and the game still treats you as level 110 for gearing and content access.
    A level squish is not it, it comes with too many issues. Things are already being gutted from earlier levels in order to be put in later ones. If you squish levels, that would mean the entire levelling process would become extremely boring at earlier levels. A first-timer would feel like the MSQ is a slog due to barely levelling throughout it, and they have to go through every expansion just for a few abilities.
    (0)

  10. #20
    Player
    LanceSummers's Avatar
    Join Date
    Mar 2026
    Location
    Ul'dah
    Posts
    42
    Character
    Lance Summers
    World
    Diabolos
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by HammAndCheese View Post
    Level to 110 and fix the bloat. We don't need another type of leveling system because whatever the alternative will be it will feel the exact same as "level 10 more levels."
    No one said it had to be the same. It can be different than the current levelling system
    (0)

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