

I can't even think of a downside to throwing away leveling. A more free form world that doesn't have to adhere to a very strict and repetitive level increase honestly sounds amazing.

I feel like throwing away traditional levelling is the only option here. A level squish is just not it, a level squish would be too much work for so little return. Look at it this way:
Early levelling is becoming increasingly more boring with each new expansion they add as abilities are moved to the later levels.
If you do a level squish, what do you do? Do you make earlier levels faster? That doesn't fix the amount of time a player needs to do the MSQ and affects too much for it to be a viable option.
Ideally job design and levelling issues could be fixed in one fell swoop with 8.0, both by addressing old aspects and introducing new systems to fix everything.
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