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  1. #11
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,507
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Valence View Post
    tl;dr "FF14 is now an anime game about tank protagonists where DPS jobs play the supporting cast and healers are the useless cheerleading airhead"
    Kinda rude to generalize it like that.
    (0)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,476
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm sorry my intent wasn't to insult the OP in any way whatsoever. That's how I, myself, feel how roles are in the game.

    I can remove the post if you'd like.
    (0)

  3. #13
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    698
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Tank is literally a main character moment role. Invulning stack markers solo or covering the healer during lb3 is a level of epic other jobs can't replicate.

    Dps have some cool utility like dual cast healing and ressing on red mage, reapers regen used to be so good it rivaled medica 2 when crest of borrowed time shattered.

    Healers get lb3 and heal checks to shine but a healerless comp can coordinate to survive even ultimate level heal checks so... I don't think Valence is wrong to stay the role has a comical lack of agency in the current game state. Personally if healers had more interesting ways to dps and heal at the same time like white mage and sage the role would be better. Also I want scholar to be the dot healer again.
    (3)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  4. #14
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    266
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    With how normal content has gone to 'sleep mode' play, now the only time healers actually do anything but broil/glare/malefic/dosis spam and refresh dots is to disrespect every mechanic in the duty. Now I play "how many vulns can you survive" with friends to keep myself from being bored to death.
    (1)

  5. #15
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    794
    Character
    Bulletproof Boyscout
    World
    Seraph
    Main Class
    Sage Lv 100
    Combat design is the issue. Every boss is on a set rotation. Damage is predictable so healers have optimized specific time on when to heal. Combat design needs to change. Have adds that need to be CC'd (can't be aggroed by the tanks). Healers have repose but it's barely used. FFXI healers have slow and paralyze. Let healers be the main debuffers instead of spreading debuffs (addle and feint) throughout different roles.
    (3)

  6. #16
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,991
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yuella View Post
    Combat design is the issue. Every boss is on a set rotation. Damage is predictable so healers have optimized specific time on when to heal. Combat design needs to change. Have adds that need to be CC'd (can't be aggroed by the tanks). Healers have repose but it's barely used. FFXI healers have slow and paralyze. Let healers be the main debuffers instead of spreading debuffs (addle and feint) throughout different roles.
    Also just randomize more. Have bosses use random or semi-random AoE types on every auto-attack. Slightly randomly shift timings between mechanics around (like sometimes you wait 8s to the next mechanic, sometimes 2s, that kinda stuff). Randomize the exact amount of damage more. Sometimes it's 3 individual hits 1s apart, sometimes one big one, etc.
    (1)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,476
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Anybody has noticed how the game has suddenly stopped with most prey mechanics (the ones that usually target something else than the tank for big damage) past Stormblood?
    (1)
    Secretly had a crush on Mao

  8. #18
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,507
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Valence View Post
    Anybody has noticed how the game has suddenly stopped with most prey mechanics (the ones that usually target something else than the tank for big damage) past Stormblood?
    NGL I actually do miss Prey Mechanics. Those were pretty good and actually brought Healers to have something important to mitigate or heal for.
    (1)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,209
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Tanks are yugi

    DPS are kaiba

    Healers are Tea/tristan/serenity
    (2)

  10. #20
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,991
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Tanks are yugi

    DPS are kaiba

    Healers are Tea/tristan/serenity
    Gesundheit!
    (0)

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