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  1. #91
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Actually in all honesty part of the big problem was the whole SP system they instituted, the game was designed around a whole different mechanic, and enemies made more sense. As it is, enemies exp value doesnt reflect thier difficulty. This has lead to the game seeming too easy. Before you went out to fight difficult monsters because the reward was better, or because they fit the playstyle of your team. Parties of 15 people used to be able to get great exp from a tough fight, where smaller groups were able to get competive exp from a fight that felt just as tough for the the smaller team. heck properly built two man parties could pimp the exp, if they had teh right mob. Oh it had problems, but the whole game was designed around it, monsters made so much more sense. and you could have relatively long and rewarding fights.

    But that is gone, and now we have to try to balance all the exploits, we are back to having to getting very little benefit for fighting difficult mobs. Also since now regular mobs are generally bad with exp, the only way to get good exp is by doing certain leves, A lot of problems are coming from trying to totally change only 1 aspect of the game, The current sp system makes the game super leve centric, and doesnt actually help casual players much. but oh well, its here now.
    (0)

  2. #92
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Probably won't make me popular...but nerf the leve-link/GA SP.

    General thoughts about SP/EXP for DoW/M:
    - Reduce the leve-link multiplier - the current multiplier is so high that it emphasizes this form of killing things over everything else in the game.
    - Reduce the penalty for in-range partying (party bonus is really just...less of a penalty...not really a bonus...)
    - Allow the damage multiplier to scale higher than 10 ranks above you. Once you have 3 people of similar rank you can easily decimate mobs that are 10-11 ranks above you. Incentivize us to fight harder mobs when in large groups.
    (2)
    Last edited by Naylia; 04-12-2011 at 06:02 AM.

  3. #93
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Naylia View Post
    Probably won't make me popular...but nerf the leve-link/GA SP.

    General thoughts about SP/EXP for DoW/M:
    - Reduce the leve-link multiplier - the current multiplier is so high that it emphasizes this form of killing things over everything else in the game.
    - Reduce the penalty for in-range partying (party bonus is really just...less of a penalty...not really a bonus...)
    - Allow the damage multiplier to scale higher than 10 ranks above you. Once you have 3 people of similar rank you can easily decimate mobs that are 10-11 ranks above you. Incentivize us to fight harder mobs when in large groups.
    all that will do if make this a completely solo game besides the random nm parties. you take away the incentive to party in a group and everyone will stay solo. if you learn to play solo i feel for the group you try to join in later in the game.
    (0)


    http://crystalknights.guildwork.com/

  4. #94
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Are you kidding me?

    I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.

    I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....

    Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
    (1)
    Last edited by Naylia; 04-13-2011 at 01:56 AM.

  5. #95
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Naylia View Post
    Are you kidding me?

    I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.

    I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....

    Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
    Yes please. I'll take it.
    (0)

  6. #96
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Naylia View Post
    Are you kidding me?

    I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.

    I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....

    Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
    i'm not disagreeing with the make sp more beneficial outside of leves. i was referring to alot of people only do battle during leve parties and solo only while grinding. if you took away the incentive to do party play at all by nerfing the sp during the leves they would have high classes with no clue of how to perform roles within a party setting because they would just solo the leves and solo grind instead of partying in leves and solo grind.
    (0)


    http://crystalknights.guildwork.com/

  7. #97
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Easy solution would be to leve leves where they are and bring up group grinding closer to leves SP.

    Leves need to stay a focus because although people complain about them they do what they are suppose to... bring hardcore and casual together to level.

    Nothing is wrong with leve leveling atm, beside it being one of the only forms of content in the game. What SE needs to do is make it so people can get almost as good sp by making a 4-8 person group to kill mobs in the rest of the world... which is a lot bigger then most people think (there are zones outside Thalana).

    You know make leveling worthwhile in the other 20hrs a day you an possibly play instead of just the 4hrs you are getting together with friends to do leves.
    (0)

  8. #98
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    honestly i think a person who knows how to solo all the way up to 40 would have a relatively low learning curve for party play, but i doubt the game should make only solo content. That said, the whole leve system is kind of bad now, since it is by and large completely ignored. If everyone is only doing 1 or 2 zones, and 2 leves out of the whole bunch, it is negating 90% of leves existence. They basically need to pick the sp of mobs a lot better, and give some other bonuses to leves that have less monsters, or difficult parties of mobs.

    after doing some solo leves earlier, that i had left over, i can definetly see how the op got almost no exp, and had to do it on solo. While there are some cherry picked leves out there, high level, your probably going to have to deal with agro mobs, and your leve mobs, and a lot of the leves dont have a lot of mobs. So yeah leves are not really well designed as a form of exp. Not saying you cant get a lot from it, but you have to do it in a very specific way, in a small subset of the total amount of leves, and nowhere does the game hint to this. And then theres, why do these other leves exist, if they give crappy exp, and have the same rewards, and some are even more difficult to do (5 mobs spread out over an agro zone)

    Also leves shouldnt negate most of the other facets of the game.
    (1)

  9. #99
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    i'm not disagreeing with the make sp more beneficial outside of leves. i was referring to alot of people only do battle during leve parties and solo only while grinding. if you took away the incentive to do party play at all by nerfing the sp during the leves they would have high classes with no clue of how to perform roles within a party setting because they would just solo the leves and solo grind instead of partying in leves and solo grind.
    They only do parties for leves and solo for grinding because of exactly the reason I stated.

    You can earn the max SP as a DUO killing at r10 above you! Anything more penalizes you - fighting higher rank mobs is a waste of time. Adding people to your party is a waste of SP. That's why no one parties outside of leves.

    And leves are ridiculously too much SP. I'm a casual player, and when I log into play I'll usually have two full leve resets available to me. I can find a group of 4 and snag an entire rank in a few hours (40-41 in a few hours - what's 80K sp when I get between 500 and 1200 SP a kill - it's nothing). That's just wrong. Curve is much too fast.
    (0)

  10. #100
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    leves are ridiculous exp with a party, but solo they are no where near hax, especially when you are looking at 65k tnl, 300 a mob for pretty challenging fights solo is not great.
    leves are a lot of exp, with a party, leve sharing, in the right zone, on the right leve.
    and the amount of difference those factors make is huge, its like 10x times the exp if you pick solo and take a random leve, thats a pretty bad design.
    shouldnt take that much of a hit doing what is essentially the same activity, but basically more difficult.
    (1)

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