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  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Are you kidding me?

    I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.

    I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....

    Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
    (1)
    Last edited by Naylia; 04-13-2011 at 01:56 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Naylia View Post
    Are you kidding me?

    I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.

    I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....

    Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
    Yes please. I'll take it.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Naylia View Post
    Are you kidding me?

    I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.

    I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....

    Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
    i'm not disagreeing with the make sp more beneficial outside of leves. i was referring to alot of people only do battle during leve parties and solo only while grinding. if you took away the incentive to do party play at all by nerfing the sp during the leves they would have high classes with no clue of how to perform roles within a party setting because they would just solo the leves and solo grind instead of partying in leves and solo grind.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    i'm not disagreeing with the make sp more beneficial outside of leves. i was referring to alot of people only do battle during leve parties and solo only while grinding. if you took away the incentive to do party play at all by nerfing the sp during the leves they would have high classes with no clue of how to perform roles within a party setting because they would just solo the leves and solo grind instead of partying in leves and solo grind.
    They only do parties for leves and solo for grinding because of exactly the reason I stated.

    You can earn the max SP as a DUO killing at r10 above you! Anything more penalizes you - fighting higher rank mobs is a waste of time. Adding people to your party is a waste of SP. That's why no one parties outside of leves.

    And leves are ridiculously too much SP. I'm a casual player, and when I log into play I'll usually have two full leve resets available to me. I can find a group of 4 and snag an entire rank in a few hours (40-41 in a few hours - what's 80K sp when I get between 500 and 1200 SP a kill - it's nothing). That's just wrong. Curve is much too fast.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    leves are ridiculous exp with a party, but solo they are no where near hax, especially when you are looking at 65k tnl, 300 a mob for pretty challenging fights solo is not great.
    leves are a lot of exp, with a party, leve sharing, in the right zone, on the right leve.
    and the amount of difference those factors make is huge, its like 10x times the exp if you pick solo and take a random leve, thats a pretty bad design.
    shouldnt take that much of a hit doing what is essentially the same activity, but basically more difficult.
    (1)