Because it was impossible to run out of MP if you had 20 THM as ANY job, this includes DOW. MP management was already non-existant, they just completely deleted it with this unneeded auto-mp regen change.
Also, since when does "casual" mean "easier than being afk?" because at the moment, being afk takes more skill than doing anything in this game pretty much.
Xatsh is right, this whole "END GAME 2 WEEKS OR GTFO!" western mentality needs to die in a fire, and never come back. I'm sick of it. It took MONTHS, years, forever, to reach 75 in FFXI. But it was fun the entire time, you still had missions, AF, genkei's, etc to do while leveling up. It wasn't boring at all, and it felt like you actually accomplished something by leveling.
1-50 wasn't very difficult and didn't have many missions in FF11, so here's hoping that 51-75 will be like FFXI's, tons of AF, tons of missions, genkei's, etc. The battle system revamp better also make fighting more difficult/skill based(why is the skill ceiling AND cap below the ground? its so low that it's insane, I've never seen such an easy game and I've played WOW for 5+ years) teamwork based, and they edit monsters to actually be challenging to fight. Current monster difficulty is that of some ABC 123 toddler game.
The fact that no one can tell the difference between a bad or good player is a good indication that this games current battle system takes very little(zero?) skill and mobs are far too weak.