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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Winterclaw View Post
    Forcing people to level thm to 20 and putting it on their skill bar is not a good design.
    LOL? I should start ignoring everything you post, you're not very smart and have no idea what you're talking about. Go play pokemon or something, seriously.

    I shouldn't have to put taunt on my bars to tank WAH!!!!!!! ;_;!!! I shouldnt do something that takes less than a day to make my character 1000000% more effective! Nope! Never! MRD leveling pug or glad to 10 so it can tank better? Nope nope, never.

    1-20 takes less than a day, siphon mp = unlimited mp. Very hard and complex to do. This is like someone complaining about needing to level a subjob in FFXI then running around with a /2 gimped subjob at 75. I bet you're that person, mr 75THF/2ninja. Actually, I doubt you'd have ninja unlocked, you shouldn't have to do a quest to unlock a job after all! That's forcing you to do something you don't wanna do! That's bad design! OMG!
    (2)
    Last edited by Shiyo; 04-10-2011 at 09:07 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Quote Originally Posted by Shiyo View Post
    I shouldn't have to put taunt on my bars to tank
    Actually I think tanking in general is a crutch and it should be taken out of MMOs, but that's another issue. Of course you want taunts in because you'd suck at tactical combat if they were out. The player a mob should be targeting is the one that would give him the best chance to inflict damage on the other party. Not the person using an antiquated skill design over and over again.


    As for what else you were blathering on about, if everyone had to use that stinking skill to play, then either the skill or the game design needed changing. Ubiquitous skills are bad. This has nothing to do with leveling. This has everything to do with bad designs.


    RPGs have been out for over 30 years and we still have to argue over simple basics.

    /sigh
    (2)
    No one expects the miquote inquisition!!!

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Winterclaw View Post
    Actually I think tanking in general is a crutch and it should be taken out of MMOs, but that's another issue. Of course you want taunts in because you'd suck at tactical combat if they were out. The player a mob should be targeting is the one that would give him the best chance to inflict damage on the other party. Not the person using an antiquated skill design over and over again.


    As for what else you were blathering on about, if everyone had to use that stinking skill to play, then either the skill or the game design needed changing. Ubiquitous skills are bad. This has nothing to do with leveling. This has everything to do with bad designs.


    RPGs have been out for over 30 years and we still have to argue over simple basics.

    /sigh
    SOOOOOO true. Tanking is over rated. Positioning should be the key, and combat should be more fluid and active. XIV is exactly the opposite right now, especially with auto-attack being implemented
    (0)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Winterclaw View Post
    Actually I think tanking in general is a crutch and it should be taken out of MMOs, but that's another issue. Of course you want taunts in because you'd suck at tactical combat if they were out. The player a mob should be targeting is the one that would give him the best chance to inflict damage on the other party. Not the person using an antiquated skill design over and over again.

    As for what else you were blathering on about, if everyone had to use that stinking skill to play, then either the skill or the game design needed changing. Ubiquitous skills are bad. This has nothing to do with leveling. This has everything to do with bad designs.


    RPGs have been out for over 30 years and we still have to argue over simple basics.

    /sigh
    lmao
    really?

    <_______<

    Stop posting please.
    (0)