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  1. #10
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Winterclaw View Post
    Excuse me but the lack of an MP regen without running back to camp was crazy. This game was supposed to be casual friendly not hard core. And what's with all the casual hate anyways? 5 weeks to max 2 jobs doesn't sound unfair; just because the SP gains were too slow to begin with doesn't mean you should go after people for asking they be adjusted.

    This is why I hate leveling systems. People complain when it takes too long, people complain with someone else does it too fast. Just start us at max level and endgame already and cut out the junk.
    Because it was impossible to run out of MP if you had 20 THM as ANY job, this includes DOW. MP management was already non-existant, they just completely deleted it with this unneeded auto-mp regen change.

    Also, since when does "casual" mean "easier than being afk?" because at the moment, being afk takes more skill than doing anything in this game pretty much.

    Xatsh is right, this whole "END GAME 2 WEEKS OR GTFO!" western mentality needs to die in a fire, and never come back. I'm sick of it. It took MONTHS, years, forever, to reach 75 in FFXI. But it was fun the entire time, you still had missions, AF, genkei's, etc to do while leveling up. It wasn't boring at all, and it felt like you actually accomplished something by leveling.

    1-50 wasn't very difficult and didn't have many missions in FF11, so here's hoping that 51-75 will be like FFXI's, tons of AF, tons of missions, genkei's, etc. The battle system revamp better also make fighting more difficult/skill based(why is the skill ceiling AND cap below the ground? its so low that it's insane, I've never seen such an easy game and I've played WOW for 5+ years) teamwork based, and they edit monsters to actually be challenging to fight. Current monster difficulty is that of some ABC 123 toddler game.

    The fact that no one can tell the difference between a bad or good player is a good indication that this games current battle system takes very little(zero?) skill and mobs are far too weak.
    (3)
    Last edited by Shiyo; 04-09-2011 at 10:37 PM.