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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Today I was reading about the skinners box and conditioned responses. One thing that someone mentioned as being a reason for people quitting a game was the pause between rewards and the amount of motivation it kills until you are close to a new reward.

    Gamesutra link

    So this gets me to thinking... what if the reason that FF14 was poorly received was in part due to either a lack of skinner box designs that most people are used to or implemented it in a sub par way? IE the game is fine, it's the lack of dings/rewards you want that's got people down on it.

    So that gets me to this point: remove said designs and just try to make the game fun on its own merits.
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    Last edited by Winterclaw; 04-09-2011 at 06:07 AM.
    No one expects the miquote inquisition!!!