Results 1 to 10 of 101

Hybrid View

  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    19
    The problem I see is that it becomes a cycle when the leves difficulty is adjustable because most people will choose the easiest route (ie: solo) because of whatever reasons, then eventually less people want to team up, more choose to solo...etc etc. Leves are anti-social, and they're killing the community.

    They should separate leves vs regular leveling up with mobs. Make one easy and doable for solo and the other one challenging but requires teamwork and more rewarding for those who want efficiency.
    (1)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DarkOrca View Post
    The problem I see is that it becomes a cycle when the leves difficulty is adjustable because most people will choose the easiest route (ie: solo) because of whatever reasons, then eventually less people want to team up, more choose to solo...etc etc. Leves are anti-social, and they're killing the community.

    They should separate leves vs regular leveling up with mobs. Make one easy and doable for solo and the other one challenging but requires teamwork and more rewarding for those who want efficiency.
    I just got off a couple minutes ago.. we were duoing billys at r19. It was fun and the sp was great. It was nice to grind for once and not focus on behests and leves.

    What still pisses me off is fatigue. It is SOOOOO annoying
    (0)