Yes please. I'll take it.Are you kidding me?
I ask for a reduction in the penalty for partying (also known as Party "Bonus"). If you group with more than two people today (inside your +5/-10 range) there is still a negative impact on your SP earned. This penalty should be reduced - this encourages partying.
I also asked for the damage multiplier to scale higher - what does this do? It gives you an incentive to kill mobs that are hard and higher rank than you and your friends. How might you do that? By grouping up to kill them....
Today, when I am outside leves, my dlvl multiplier caps at 3.0 with mobs 10 ranks above me, which I can kill while duoing - soloing if I pay attention. Then I get penalized for every additional person added to my party above 2. How on earth does that encourage partying today. Partying should be a valid style of play all the time, and today the only type of party play that is valid is leve-linking and zerging - neither of which teach you anything about strategy. The game needs to encourage grouping to tackle challenging mobs. Not grouping to kill mobs exactly r10 above me as fast as possible.
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